SpellForce 3 - The perfect blend between RTS and RPG!
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly.
In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic ...
SpellForce 3 - The perfect blend between RTS and RPG!
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly.
In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.
The story takes place before the acclaimed SpellForce: The Order of Dawn.
Features:
Innovative Mix: Unique gameplay blending RTS and RPG naturally together
Create & Customize: Create your own hero and choose between distinct skill trees
Build to Fight: Raise your own army and fight epic mass battles
Epic Storyline: Immerse yourself in a rich world - Unravel the secrets behind the current situation in Nortander. Explore Eo, a fully-realized world filled with interesting characters and heart-wrenching stories.
Make new friends - assemble your party from a diverse cast of companions that not only complement your skills in interesting ways but also have an impact on the narrative. Manage their skills and equipment to ensure victory on the battlefield.
Choose your side: Strengthen and command one of three factions – Elves, Orcs and Humans. Prepare your troops and fight the mother of all battles. Play strategically, taking advantage of terrain, troop formations, visibility, scouting, etc.
Experience an epic tale: Enjoy a fully-voiced 30+ hour campaign on your own or with friends in the campaign coop mode. Face opponents of all skills in the online battles.
Multiplayer: Strong multiplayer component with various modes - Compete against each other in the PvP and Domination mode or play cooperative either together on one faction or classic where everybody plays a faction.
Reforced Edition Features:
Enhanced campaign experience
Improved RTS mechanics and reworked RTS faction (Humans, Orcs and Elves) designs, introduced in the expansions Fallen God & Soul Harvest
Updated Skilltrees with new spell mechanics introduced in the expansions
Improved Questflow
Improved loot distribution for a smoother progression
Reworked crafting
RTS AI Balance overhaul
Complete rework of the hub for minimizing downtimes
Complete purge of campaign/quest logic issues
Improved Coop Mode
Visually and functionally enhanced User Interface used in the expansions
Full Gamepad Support for controls and UI
A new skirmish map “Bitter Canyon” set in a mountainous environment
Journey Mode: An additional game mode similar to the original SpellForce’s “Free Game Mode”, providing more than 20 hours of unique content and a lot of replay value. Can be played in Coop!
Journey Skirmish: Play PvP skirmish matches against other players with your journey heroes
Arena Mode: An additional endless game mode where you start with a fresh character, fight against waves of monsters, and buy loot and spells from merchants to compete with other players in the leaderboards which can also be played in Coop
Improved Mod Support and mod support for the new Journey and Arena modes. Create your own Journey or arena maps and share them with the community.
Spellforce 3: Reforced is a good-looking game on PS5 though. The character models are detailed, and the world maintains a compelling and believable atmosphere. The majority of the voice-acting is on point, which makes the narrative work all the better. If anything, the biggest barrier to entry will likely be learning the controls. RTS games on a controller often feel fiddly, and this is no exception. Once you’re passed that though, it’s a well-made adventure that’s unlike anything else you can play on console.
2022-06-11T09:07:44-0400
I don't know how the game is because my product key I purchased does not work... I would like a refund or a new product key....
I don't know how the game is because my product key I purchased does not work... I would like a refund or a new product key.I don't know how the game is because my product key I purchased does not work... I would like a refund or a new product key.I don't know how the game is because my product key I purchased does not work... I would like a refund or a new product key.I don't know how the game is because my product key I purchased does not work... I would like a refund or a new product key.I don't know how the game is because my product key I purchased does not work... I would like a refund or a new product key.I don't know how the game is because my product key I purchased does not work... I would like a refund or a new product key.
idk
idk
2022-06-10T22:17:59-0400
VERY underrated series.
SF 3 STEAM version also got the reinforced updated reworking of the base game campaign and also includes a 20 hours journey mode for free...
Good build variety, nice mix of RTS and RPG, long game, and have much side stuff/lore.
SF 3 theme/story is more serious than SF 1 and 2. SF 3 might be one of the best-looking RTS games even in 2022. The story/journey can be played fully coop.
The bad thing about SF 3:Engine does not use CPU core that well, which can lower performance in big army battles.
RTS difficulty is much harder than RPG, AI is smarter in reinforced than in previous base 2017 release.
Early game RTS is harder than mid-game, so weak RTS difficulty balance.
Please note: SF 3 now comes with reinforced and is about 50 GBs, base SF 3 was less than 20gb.
I recommend it for players who love RPG and RTS and have decent rigs, journey mode is icing on the cake.
Very good money per hours spent on this game.
2022-03-29T06:46:44-0400
SpellForce is not one of those games, whose return is expected by millions of fans.
On two chairs
Continuation is forged under the auspices of a return to the roots - a kind of universal answer to any questions if it is an old series that was brought back to life. So it was with the "Cossacks", so it was with the "Master of Orion". True, Orion did receive its dose of necessary changes. That's SpellForce III did not escape them.
Basically, it's all the same hybrid of real-time strategy and role-playing game. You have a hero, or even a few, who live by all the rules of the RPG. That is, they get experience, new levels, learn skills and change equipment to the one that is more abrupt. With the only proviso that the camera can always be torn from the hero and lift it to the "RTS" height.
Here the game is completely different. Heroes are no longer powerful loners: they strictly need the support of other soldiers. Infantry, archers, cavalry - the whole gentleman's set of any strategy. In truth, in SpellForce strategy is something much more than RPG. Properly "swinging" the hero is able, of course, to put a pack of enemies and himself, however in a large-scale clash, in which the formations of units become important, their construction and tactics, and not just stupid "rush", it is desirable for the hero to take care of himself. The benefit of the character can be dazzled not only by the fighter but also by the masters of support, around which the soldier wakes up with a sword and the horse does not get tired.
Work with the population
At the level of strategy, SpellForce III has changed markedly. Each location is divided into sectors that are subject to capture and retention. They could be called "control points" with a stretch, but there is a difference. The sectors do not supply a certain abstract resource, as it was in the series Dawn of War and Company of Heroes, but they live in peasants, civilians, ready to follow your instructions. Muzhichi cannot be added or subtracted, you can not overtake him in another sector, which is easier for you to protect: where a woodcutter was "registered", where he will live until the end of the party.
Here the game is already waving at The Settlers, drawing the life of the villages. True, production chains are not here, and they are not needed - in a hybrid game it is extremely important to balance both entities so that they do not overshadow each other. Therefore, the management of the settlements is very simple. You order to build barracks, all sorts of storerooms, distill the inhabitants from one building to another, thus changing the focus of production. And the more sectors-villages you capture, the greater the forces you can roll out against the enemy, well, other capital RTS-truths. Sitting in a corner with one unhappy farm, apparently, there is not a single chance.
In this case, SpellForce IIIIt does not look like a game capable of knocking out hundreds of warriors. Here and the maps are more like labyrinths, suitable for RPG. Here, there is room for tactics for the company level. More importantly, SpellForce III uses the Line of Sight system, which in the strategies is a rare guest (you could meet it in the same Company of Heroes 2 ). The fog of war in this situation dissipates not all at once, if you get to the field of review of your "units", but depending on the terrain. An enemy fighter can take shelter behind the house, and your detachment marches past two steps and does not notice anything. I think in the early stages of online battles this property will be used to the fullest, and in the campaign, he will find a place: a lonely hero who escaped from prison, patrols with a predictable route - well, you understand.
I was especially interested in the balance between the parties to the conflict, of which three are people, elves, and orcs. Mr. Pollis especially stressed that the players reproached SpellForce III for lack of asymmetry, that is, each faction had about a common set of "units", but with different appearance and some properties. In the release version of the army will cease to be reflections of each other, which, of course, decorates and diversifies the gameplay.
If only the asymmetry does not concern the general balance of forces (when one faction is objectively stronger than the other). So often suffer RTS, dependent on the plot, and SpellForce III promises a campaign for 30 hours or more.
SpellForce IIIit is worth giving a chance, and it is unlikely that it will fail.
Rate: 9/10
Replayebility
Coop Campaign
Multiplayer
2018-08-10T18:38:25-0400
I am happy that i bought the game! It worth it. Realy enjoy it. I recomend anybody else to buy it. It has replayebility, and has a lot potential, i hope they will make an expansion to. Would buy it to!
2018-03-23T04:20:33-0400
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