Paladins also known as Paladins: Champions of the Realm is an online team-based first-person hero shooter game, which combines fantasy and science fiction with quirky touches, such as medieval soldiers sassily sporting assault rifles and shotguns, rather than swords.
About the Game
You are one of the Paladins, who are the Resistance in this world, battling the authoritative Magistrate. The Magistrate wants to control and restrict the use of magic to those they deem worthy, while the Paladin ...
Paladins also known as Paladins: Champions of the Realm is an online team-based first-person hero shooter game, which combines fantasy and science fiction with quirky touches, such as medieval soldiers sassily sporting assault rifles and shotguns, rather than swords.
About the Game
You are one of the Paladins, who are the Resistance in this world, battling the authoritative Magistrate. The Magistrate wants to control and restrict the use of magic to those they deem worthy, while the Paladin resistance thinks that everyone should be able to use it if they need to.
Play is undertaken through the use of Champions or heroes. There are 51 heroes to choose from, divided into four classes: Front Line, Damage, Support and Flank. Your heroes are recruited to save the lives of regular foot soldiers – being the equivalent of special forces of the time. Champions can be found on both sides of the game, with some taking pay from whoever will pay them the most. They are mercenaries, in other words.
Background factions exist too, which are not necessarily partisan to either side, but which are significant to the backgrounds and lore of some of the characters. These factions include: Abyss, Thousand Hands Guild, Pyre, and Darkness. You do not need to know a lot about them, but their existence fills out the narrative nicely, showing the layers of world-building inside the gameplay.
During gameplay, adaptability is your watchword, even with your favourite heroes. You must adapt to the customisations undertaken by your opposition, and learn how cards and credits allow you to do just that, even in the heat of the battle.
In the game, two groups of five players compete to achieve combat-based goals. Heroes in the team must all be unique, and once committed to battle cannot be changed until the match is over.
The Nitty Gritty
Each hero has a unique combination of skills, weapons and fighting styles. These abilities and skills can be upgraded using a unique card and skin system that adds interest to each game. Each Champion has three innate skills, but can only use one at a time in a game. As you play you earn more upgrades and credits which can again boost your hero’s powers.
The innate skills can also be boosted by the use of five cards from the deck of 16 attached to each hero. Each card is rated somewhere between levels 1 and 5, and the deck in use must add up to a total of 15. Only one deck can be used at a time, but the game allows you to upgrade while in battle, assuming you have the credits and the cards available.
Hero profiles are highly customisable, and once you get to level 30 (by which point you are well-versed in gameplay and lore) you can earn titles, fancy avatars and personalised borders to your profile, putting your own stamp on the look of the game.
Play unrolls over a total of 16 varied maps, which is enough real estate to ensure you never get bored with the game.
Ways to Play
There are four different game modes to play:
Siege: in this, the main gameplay mode, you and your team work to capture the middle spot in the map. Once there, a payload will spawn and you must push it into the enemy’s headquarters. Winning ‘pushes’ or ‘captures’ earns points, as does actively defending your base from the opposition. The first team to four points wins the match. You will earn 300 credits for capturing the midpoint first. Your fourth and final point must be an active win
Ranked: this mode is similar to Siege, with the additional feature of being allowed to ‘ban’ two heroes who are then not available for either side’s use. Heroes that are picked cannot be duplicated by the opposition team and both teams can see each other’s picks during the selection process
Onslaught: many teams battle over a large map to take control of a control point. Earn rewards and boosts with a win, which you do by indisputably holding the control point for a fairly lengthy time or by taking out the entire opposition
Team Deathwatch: this mode is very like Onslaught but without the control point – just try to take out as many opponents as you can to see which side racks up the most kills. First team to 40 kills is the winner
Paladins is fantastic fantasy play with lots of shoot-em-up moments.
Configurations
minimum*
OS *: Windows 7 64-bit or newer
Processor: Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz
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