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Veilguard has a few strengths and many weaknesses. Hans Zimmer’s soundtrack is a highlight, sometimes sounding generic but in other moments reaching a grandiose quality that enhances the game’s atmosphere and matches his style. Some of the new lore additions are well done and build on the established world, bringing intriguing layers to certain parts of the universe.
Broadly, the game looks gorgeous at first glance. Yet, a closer examination reveals that many textures are flat and haven't been upgraded since Inquisition, which detracts from the overall visual experience.
Unfortunately, the positives are very much undercut by a series of missteps. The shop system is frustratingly basic, lacking even the option to compare shop items with currently equipped gear, making it hard to make informed choices. Returning characters feel poorly reimagined, often straying from their original designs.
The lore itself is frequently mishandled in an insulting manner. Contradictions undermine the narrative and the history built in previous games, essentially spitting on what fans have come to know and love. Characters frequently make statements that directly contradict established lore, confusing players about the consistency of the world they’re supposed to immerse themselves in. This not only detracts from the overall experience but also disrespects the emotional investment players have made in the series.
Most NPCs are inexplicably miscast in terms of accent and culture, e.g. Dalish elves, traditionally secluded from society and often depicted as insular and stubborn, should have Brittonic or Gaelic accents (Welsh, Scottish, Irish), while city elves should reflect the accents of their home cities, like Ferelden’s English tones or Orlais’ French inflexions. Instead, the voice choices feel random, breaking the cultural depth and immersion.
The story is often poorly thought out. For example, breaking someone out of prison after a year of confinement coincidentally happens the day the player arrives. Despite enduring torture and experimentation, he's inexplicably unscathed, maintaining a quippy and positive demeanour. Adding to the implausibility, he somehow managed to learn to cook while imprisoned, which stretches credibility.
The dialogue often feels cringeworthy and infantile, reminiscent of teenage shows on Disney Channel or films from the Marvel Cinematic Universe that aim to teach young audiences about the importance of friendship and acceptance. Companions constantly undermine player agency with overly obvious hints, and combat is overloaded with visual cues and tutorial pop-ups, as well as companion instructions that tell you what to do and what is happening all of the time.
It feels like the Seniors in Bioware and EA tried to cast a wide net, aiming to appeal to the broadest audience possible. This approach results in a game that lacks focus, trying to excel at many things but ultimately failing to deliver on any single aspect. The lack of a clear, cohesive direction leaves Veilguard feeling scattered and unsatisfying, as it spreads itself too thin to achieve true greatness in any area.
Despite the overall shortcomings, the game's quality notably improves past the in-game point of no return. The ending ramps up the script, dialogue, voice acting, and pacing, making it highly engaging. However, this improvement is too little, too late, and doesn’t redeem the game enough to outweigh its numerous flaws. It feels more like a glimpse of what could have been rather than a saving grace.
It seems that Bioware and EA are using the LGBT community as a shield against criticism. Any critique of the game, regardless of its nature, is often dismissed as being rooted in prejudice against its LGBT elements. This tactic is not only disingenuous but also unfair to the LGBT community, who deserve better representation and respect. It’s crucial to separate genuine criticism of the game’s flaws from any form of bigotry, and to acknowledge that the community deserves more than being used as a deflection tool.
With a cluttered UI filled with excessive glow and sparkle, Veilguard ultimately fails to deliver the depth and immersive quality fans expect from Dragon Age. For these reasons, I would rate it a 5/10.
Broadly, the game looks gorgeous at first glance. Yet, a closer examination reveals that many textures are flat and haven't been upgraded since Inquisition, which detracts from the overall visual experience.
Unfortunately, the positives are very much undercut by a series of missteps. The shop system is frustratingly basic, lacking even the option to compare shop items with currently equipped gear, making it hard to make informed choices. Returning characters feel poorly reimagined, often straying from their original designs.
The lore itself is frequently mishandled in an insulting manner. Contradictions undermine the narrative and the history built in previous games, essentially spitting on what fans have come to know and love. Characters frequently make statements that directly contradict established lore, confusing players about the consistency of the world they’re supposed to immerse themselves in. This not only detracts from the overall experience but also disrespects the emotional investment players have made in the series.
Most NPCs are inexplicably miscast in terms of accent and culture, e.g. Dalish elves, traditionally secluded from society and often depicted as insular and stubborn, should have Brittonic or Gaelic accents (Welsh, Scottish, Irish), while city elves should reflect the accents of their home cities, like Ferelden’s English tones or Orlais’ French inflexions. Instead, the voice choices feel random, breaking the cultural depth and immersion.
The story is often poorly thought out. For example, breaking someone out of prison after a year of confinement coincidentally happens the day the player arrives. Despite enduring torture and experimentation, he's inexplicably unscathed, maintaining a quippy and positive demeanour. Adding to the implausibility, he somehow managed to learn to cook while imprisoned, which stretches credibility.
The dialogue often feels cringeworthy and infantile, reminiscent of teenage shows on Disney Channel or films from the Marvel Cinematic Universe that aim to teach young audiences about the importance of friendship and acceptance. Companions constantly undermine player agency with overly obvious hints, and combat is overloaded with visual cues and tutorial pop-ups, as well as companion instructions that tell you what to do and what is happening all of the time.
It feels like the Seniors in Bioware and EA tried to cast a wide net, aiming to appeal to the broadest audience possible. This approach results in a game that lacks focus, trying to excel at many things but ultimately failing to deliver on any single aspect. The lack of a clear, cohesive direction leaves Veilguard feeling scattered and unsatisfying, as it spreads itself too thin to achieve true greatness in any area.
Despite the overall shortcomings, the game's quality notably improves past the in-game point of no return. The ending ramps up the script, dialogue, voice acting, and pacing, making it highly engaging. However, this improvement is too little, too late, and doesn’t redeem the game enough to outweigh its numerous flaws. It feels more like a glimpse of what could have been rather than a saving grace.
It seems that Bioware and EA are using the LGBT community as a shield against criticism. Any critique of the game, regardless of its nature, is often dismissed as being rooted in prejudice against its LGBT elements. This tactic is not only disingenuous but also unfair to the LGBT community, who deserve better representation and respect. It’s crucial to separate genuine criticism of the game’s flaws from any form of bigotry, and to acknowledge that the community deserves more than being used as a deflection tool.
With a cluttered UI filled with excessive glow and sparkle, Veilguard ultimately fails to deliver the depth and immersive quality fans expect from Dragon Age. For these reasons, I would rate it a 5/10.
Rainbow Six Siege is the perfect choice for anyone who loves tactical depth and precise teamwork. With its demanding strategies and versatile operators, the game provides a unique foundation to master strategic thinking and coordination. Various training modes and challenges allow you to continuously improve and refine your skills. With serious dedication, you also have the chance to step into the exciting world of eSports—just like WildLift Clan! If you're ready to take your tactics and team spirit to the next level, Rainbow Six Siege is the game for you
Even the vehicles and gps are better done, the graphics are much better and especially the physics itself. The downside is that there are small bugs, for example, when I run over a sign, the sign falls through the ground and suddenly pops up and almost overturns the tractor or just falls through the ground and in multiplayer you can't knock down the sign, but all in all, it's a very good game, I recommend it!
Absolute garbage, feels rebadged FS22
- Graphics are grainy, even on ultra setting.
- No real wheel, shifter or pedal support. Inputs are emulated as gamepad, obviously doesn't work.
- AI is useless, even worse than in FS22.
- Plowing speed doesn't alter the plowing result.
- Usability, glitching, micro stutter etc. even worse than in FS22 - not optimized at all.
Will ask for refund, this is waste of money
- Graphics are grainy, even on ultra setting.
- No real wheel, shifter or pedal support. Inputs are emulated as gamepad, obviously doesn't work.
- AI is useless, even worse than in FS22.
- Plowing speed doesn't alter the plowing result.
- Usability, glitching, micro stutter etc. even worse than in FS22 - not optimized at all.
Will ask for refund, this is waste of money
Pokémon TCG Pocket will let players exchange cards from January onwards
We now know a little more about the roadmap for Pokémon TCG Pocket, a mobile card-colleting game that is a true phenomenon with players from all over the world.
In fact, it will soon be possible to exchange cards with other players. This will be the case from January 2025 onwards, but before that, new…
LEGO Horizon Adventures won't be PS5 Pro enhanced at launch
Even though the Horizon IP belongs to Sony, the recent LEGO adaptation of the game will lack a little something that has become central to the games from the Japanese company.
LEGO Horizon Adventures won't be optimized for the PS5 Pro despite just coming out. This is also the case for Astro Bot, the…
Secret Level gets a new trailer before its release on December 10
There are only a few days left before the debut of Secret Level, the latest series from Prime Video. The American company has released a new trailer to tide us over.
The video gives us a glimpse of the different episodes and the IPs that will be featured.
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