Europa Universalis IV: The Cossacks
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Description
Main Features:
Estates:
Unlock the Cossack Estate, with their own demands, interactions, and ability to form their own playable Cossack nationsDiplomatic Feedback:
Adds the ability to interact much more deeply with the AI by setting your attitude and telling it what you want out of wars.Tengri:
New religion mechanics focusing on Syncretism. Tengri have a secondary religion that they fully tolerate, and can change this secondary religion at will.Horde Unity and Razing:
Hordes must attack their neighbors to secure plunder in order to keep the tribes happy, or risk a tribal uprising. Hordes can raze territories they conquer to get monarch points and raise horde unity.Advanced Culture Change:
Adds the ability to choose what culture you want to convert a province to from any neighbouring culture, or restore the original culture of the province.Native Policies:
Adds the ability to set your policy towards the natives in your colonies, allowing you to focus on trade, assimilation, or subjugation.Improved Espionage:
Two new spy actions allowing you to study the technology of more advanced countries and agitate for liberty in your enemies subjects.Configurations
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C'est le jeu sur lequel je passe le plus de temps.
Une tuerie pour les amateurs de stratégie avec une re-jouabilité pratiquement infinie.
Un gameplay aux petits oignons. Seul bémol pour moi, l'IA pas tjrs top mais
c'est pour ça qu'il y a le multi.
Attention... CHRONOPHAGE :D