'Fading Embers' is the third installment in This War of Mine: Stories. The expansion features a narrative-driven scenario that portrays the story of Anja. Living in a warzone and carrying a heavy burden, Anja wrestles with herself to answer the question of what is more important - survival of human legacy or the survival of a man.
The DLC contains new locations in the city of Pogoren and its vicinity, new shelters people can live in, enhanced locations from the original game, new playable...
'Fading Embers' is the third installment in This War of Mine: Stories. The expansion features a narrative-driven scenario that portrays the story of Anja. Living in a warzone and carrying a heavy burden, Anja wrestles with herself to answer the question of what is more important - survival of human legacy or the survival of a man.
The DLC contains new locations in the city of Pogoren and its vicinity, new shelters people can live in, enhanced locations from the original game, new playable survivors and citizens of Pogoren. Most importantly, the structure of 'Fading Embers' brings new ways to experience narrative along with non-linear structure leading to multiple endings based on player's decisions. Since the main theme orbits around human legacy, new gameplay mechanics introduces collecting art, deciding on its fate and more.
This War of Mine: Stories - Fading Embers (ep. 3) main features:
Theme and story:
tackle the challenge of preserving human heritage in a time of war
discover the story of Vyseni people and their culture
face dilemmas never before explored in This War Of Mine
New mechanics:
New narrative devices
New hub area to keep track of your progress
Collection Management mechanics including:
Securing the art collection
Ability to gather new pieces of art
Deciding on the fate of art pieces
Locations:
Brand new locations and sceneries
Two new shelters
Overhauled 9 locations from the original game
Characters:
3 new playable survivors: Anja, Ruben, Zoran
Unique characters to meet and interact
DLC also features new music tracks and additional, smaller mechanics and lore bits.
Configurations
minimum*
OS *: Windows 7/8/10
Processor: 2.4 GHz Dual Core
Memory: 2 GB RAM
Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Sound Card: DirectX compatible
recommended*
OS *: Windows 7/8/10
Processor: 2.5+ GHz Quad Core
Memory: 4 GB RAM
Graphics: NVIDIA GTX 660 or better, Radeon HD 7950 or better, Shader Model 3.0
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