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Unlike the town of genius, the ambitions of the village family are more mundane and brought their child to the end. The ghost town Silent Hill and Biohazard franchise about flesh whose spirit has vanished. I have no illusion that the first is supposedly an arthouse. Both products are entertainment content. Both have dialogues stamped with Silicon Valley phrases. The plot of Silent Hills keeps silence, allowing the player to fill what is happening with his own meaning, to be an accomplice. In RE, if something unexplained happens, it is based on the B movie genre. Hence, when you hear the words from SH heroes, it sound sacred. When you hear the words from RE heroes, it can cause a grin. "Here he said it again!"
What are we more afraid of, silence or laughter, the unknown or ourselves? Does a horror game work if it doesn't cause fear? I am not wondering why we want to play scary games. It is clear that such games evoke emotions in us, something like that is needed to stir oneself up. You probably know people who can't eat horror content. They abruptly pause the game, and the screen is at risk of being broken by a gamepad. These people are full of feelings and do not need extra adrenaline. Therefore, I greet you, my friend, a seasoned dryasdust. We are here to find life where it usually does not exist. In games.
As a child, I did not finish playing the first RE games, I turned it off because of excitement. Today I perceive them as an anime action. RE4 which repulsed many with its non-canonicity, seems to be the most correct solution where more time is allocated for shooting and gameplay. Time allocated to the player. After all, when you know at what moment a bird will fly out of the clock, it will not scare you. The developers of old REs know every corner with a clock, will such a game be made with a soul? Returning to the city in the fog, which makes it possible to introduce your own attitude. And now the franchise falls into the hands of a more ambitious director. He fills the silence with his personal story. Without a doubt, this film can be called independent. Wouldn't Kojima supplant the gamer with his story?! I feel superfluous at the dining table of the RE7 attraction. The family in front of me has flesh, but they lack soulful conversations with vodka. I won't show off when a big fucker is chasing me, it tickles my heels. But the best thing I experienced is the optional search for a secret coin in demo. That's where the real challenge is. It's a shame that these kinds of puzzles are no longer central to industrial whales.
Not a bad game at least, because this is one of the few first-person walking simulators in which you can shoot.
What are we more afraid of, silence or laughter, the unknown or ourselves? Does a horror game work if it doesn't cause fear? I am not wondering why we want to play scary games. It is clear that such games evoke emotions in us, something like that is needed to stir oneself up. You probably know people who can't eat horror content. They abruptly pause the game, and the screen is at risk of being broken by a gamepad. These people are full of feelings and do not need extra adrenaline. Therefore, I greet you, my friend, a seasoned dryasdust. We are here to find life where it usually does not exist. In games.
As a child, I did not finish playing the first RE games, I turned it off because of excitement. Today I perceive them as an anime action. RE4 which repulsed many with its non-canonicity, seems to be the most correct solution where more time is allocated for shooting and gameplay. Time allocated to the player. After all, when you know at what moment a bird will fly out of the clock, it will not scare you. The developers of old REs know every corner with a clock, will such a game be made with a soul? Returning to the city in the fog, which makes it possible to introduce your own attitude. And now the franchise falls into the hands of a more ambitious director. He fills the silence with his personal story. Without a doubt, this film can be called independent. Wouldn't Kojima supplant the gamer with his story?! I feel superfluous at the dining table of the RE7 attraction. The family in front of me has flesh, but they lack soulful conversations with vodka. I won't show off when a big fucker is chasing me, it tickles my heels. But the best thing I experienced is the optional search for a secret coin in demo. That's where the real challenge is. It's a shame that these kinds of puzzles are no longer central to industrial whales.
Not a bad game at least, because this is one of the few first-person walking simulators in which you can shoot.

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The developers make me spend a lot of time in crafting in Excel. It's strange that they don't offer me to craft a game. Before you go to slash enemies with a skyrim's swing, you will have to explore a lot of folders with Word documents. No wonder Microsoft bought out the company! This world is too big for me to waste energy on chatting with npc. I have not yet learned everything in the universe of Jesus Christ series. Todd, leave the lore to the writers, take my hand and lead to the someone to pierce with a blade.
For a short time spent in the game, I remembered the cities. There is something special about this. The game will appeal to those who have explored the continents of TES before the release of the online.
For a short time spent in the game, I remembered the cities. There is something special about this. The game will appeal to those who have explored the continents of TES before the release of the online.

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The most understandable of the most detailed. To be a commander for a darling motherland causes interest in the history gaps. Disclaimer, after an hour of the game, the player's posture straightens and megalomania appears. Sitting on a gaming throne, you pronounce the names that you see for the first time. The game got a more pleasant presentation and has become easier to understand, which makes it possible to have fun and arrange a harem even for Putin.

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Well, I don't have time to be a leader, commander-in-chief, diplomat, state farm manager in one person. The game could be more casual without losing any abilities. There is nothing wrong with multi-colored keys like a children's piano. Same what happened to the last Crusader Kings. Instead, the interface is gray as a time of action. The player experiences on his own skin all the bureaucratic red tape. And without a lot of free time, this navigator system cannot be ridden. Based on this, the game is great for those who have retired. I pay tribute to the historical scenarios and the authenticity of the maps. I would like to open the game and for it to play itself.

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The fact that large companies don't have balls. When you sip the last drop from a faceted glass, arm yourself with a beer belly, you sink to the bottom and a feeling of real adventure comes. Polyhedron game. Here you really don't know where the creature will attack from. While in large-budget projects someone is crawling on the ceiling, his routes are lined up, it feels square. The game has a well-built time calculated for the task, the number of bullets, partners without which it's hard, but who grab the resources we need. At the same time, they cannot leave without you. The result is a perfect balance that is both non-choking and challenging. Having failed the task, you go to a new site, because the world is being generated. The game doesn't give freedom on promises, at the same time it isn’t a clone of minecraft. A good game in the close company of bearded guys.

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The first thing that catches your eye is the city. It looks fantastic. Looking at the city from the skyscrapers, I believe that it's alive. Well, or once it was. Multilevel, you can climb anything and there are many places you can go inside. You feel absolutely free in it. This can create a lot of fun situations. It's also pleasing that this isn't a hackneyed New York. It's a city with its own Middle Eastern character. The survivor shelter is reminiscent of the Metro series. Cozy, but not so stereotypical. Perhaps it seemed to me so because I'm not a Turk ;)
In general, this is a advanced Dead Island with more freedom of movement. Which makes the game very driving. The only one negative, I want to quickly skip the chatter in the screensavers and hit the run.
In general, this is a advanced Dead Island with more freedom of movement. Which makes the game very driving. The only one negative, I want to quickly skip the chatter in the screensavers and hit the run.
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