Ashes of the Singularity
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5 przesłane recenzje

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Graphics are pretty without being incredible but performances are excellent on my gtx770 and i5, the Vulkan renderer offers a significant boost as well.
Despite being a multi platform title, it doesn't seem they made too much concessions regarding gameplay. It's fast, smooth, gory and generally very satisfying to play.
Multiplayer is anecdotal at best. Not much to keep you hooked once you're done with the campaign tbh. There is a map making tool that is pretty easy to use but very limited.
The biggest let down of the game is the lack of modding tools. Although DOOM has an excellent campaign which should at least please most veterans, modding is also what made the original game so significant.
In fifty years people will still remember the original DOOM, in two years this one will be forgotten. Still I'ld recommend it to anyone who like their shooters.
Despite being a multi platform title, it doesn't seem they made too much concessions regarding gameplay. It's fast, smooth, gory and generally very satisfying to play.
Multiplayer is anecdotal at best. Not much to keep you hooked once you're done with the campaign tbh. There is a map making tool that is pretty easy to use but very limited.
The biggest let down of the game is the lack of modding tools. Although DOOM has an excellent campaign which should at least please most veterans, modding is also what made the original game so significant.
In fifty years people will still remember the original DOOM, in two years this one will be forgotten. Still I'ld recommend it to anyone who like their shooters.

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Imo politics and whatnot social justice warriors or puritans should never be allowed to impose their concepts of morality into games or movies. So I won't comment on the moral aspect of the game.
The concept of the game gets old very quickly. You get through levels shooting at everything with an handful of weapons, you get respawns by destroying particular places, you get your health back by executing wounded victims, which is fun until you realize that's all the game is about.
The shooting mechanics have little depth to them, you shoot in the general direction of your target hoping it dies quickly. The AI often starts shooting at you from beyond your field of view even holding mouse2, which can get pretty frustrating in harder mods.
The directional controls I feel often are pain in the ass as you keep you eyes on that crosshair which shows in which direction you are aiming while trying to move in different and opposite directions.
The isometric view doesn't complement the game very well as it greatly reduce the visibility and situational awareness, you keep watching for dots on the radar and shoot in their direction before they start shooting at you.
All in all, Hatred is a fine little game which surely succeeded in triggering a whole lot of sjw despots but that I wouldn't recommend for more than 5€.
The concept of the game gets old very quickly. You get through levels shooting at everything with an handful of weapons, you get respawns by destroying particular places, you get your health back by executing wounded victims, which is fun until you realize that's all the game is about.
The shooting mechanics have little depth to them, you shoot in the general direction of your target hoping it dies quickly. The AI often starts shooting at you from beyond your field of view even holding mouse2, which can get pretty frustrating in harder mods.
The directional controls I feel often are pain in the ass as you keep you eyes on that crosshair which shows in which direction you are aiming while trying to move in different and opposite directions.
The isometric view doesn't complement the game very well as it greatly reduce the visibility and situational awareness, you keep watching for dots on the radar and shoot in their direction before they start shooting at you.
All in all, Hatred is a fine little game which surely succeeded in triggering a whole lot of sjw despots but that I wouldn't recommend for more than 5€.

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Well I hope they are gonna release plenty of free updates before selling DLCs and super, arcarde, ultra editions because this is very barebone. It's been eight years since SFIV guys, although they kept working on SFIV all those years you would expect SFV to be released with more content than that...
Anyway the games looks great and runs flawlessly on my comp. However the online at least in Europe is awful, because of gaps in the infrastructures. Italians, Spaniards and people from the Balkans are unplayable for pretty much everybody else in more developed countries such as France, Germany, UK and everything in between. However the game should account for that. Doesnt' matter if they have five bars, southerners are unplayable, there should be filters per countries. These matches are a waste of time and extremly frustrating and unpleasant to play even victorious.
Regarding the P2P netcode during matches, the host should always be the one with the better connection and computer. I had matches against an Irish man which felt like he was running the game at 20fps because on top of the lags the game played in slow motion. I kept running into that guy playing ranked, and it just killed it for me.
The whole god damn game, matchmaking, ranks and even solo requires authentification to Capcom servers. So you can't play the game offline, if their servers are kaputt you're out of luck. That is just not acceptable.
I really don't understand how big publishers keep messing up releases like that. You'ld think they'ld learn from past mistakes. Big PR disaster for Capcom imo.
Anyway the games looks great and runs flawlessly on my comp. However the online at least in Europe is awful, because of gaps in the infrastructures. Italians, Spaniards and people from the Balkans are unplayable for pretty much everybody else in more developed countries such as France, Germany, UK and everything in between. However the game should account for that. Doesnt' matter if they have five bars, southerners are unplayable, there should be filters per countries. These matches are a waste of time and extremly frustrating and unpleasant to play even victorious.
Regarding the P2P netcode during matches, the host should always be the one with the better connection and computer. I had matches against an Irish man which felt like he was running the game at 20fps because on top of the lags the game played in slow motion. I kept running into that guy playing ranked, and it just killed it for me.
The whole god damn game, matchmaking, ranks and even solo requires authentification to Capcom servers. So you can't play the game offline, if their servers are kaputt you're out of luck. That is just not acceptable.
I really don't understand how big publishers keep messing up releases like that. You'ld think they'ld learn from past mistakes. Big PR disaster for Capcom imo.

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Kinda short but certainly a must have if you enjoyed the original game. The DLC offers you a whole new zone to explore with your buggy as well as new weapons to kill zombies with.
The following however really feels easy at times, especially if you use you Dying Light character. The map is adapted for the use of buggies in coop, so don't be surprised if it really feels flat compared to the other zones.
The following however really feels easy at times, especially if you use you Dying Light character. The map is adapted for the use of buggies in coop, so don't be surprised if it really feels flat compared to the other zones.
Osiągnięcia 16/27
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