
Really good game, slightly umbalanced tho, I would appreciate some patch:
- I would rework some objects too small to be aimed at and therefore too convenient to possess as a ghost (it's not important to delete
those object, it would be easier to increase the glowing of particles deployed as a ghost possess).
- Some ghost abilities are far too strong, others too weak, others useless unless combined with others.
- Some maps are ghost sided such as the Asylum or the Mansion.
- Some Hunters' items are useless, for istance grenades have an absurd delay and radars are too unconvenient when poltergeists (broken
ability btw, absolutely nerf it) are in game.
Over this is a really good game and with a few changes it can become even better, I would recommend to use balanced maps and weapons (such as the shipwreck) as "models" for future updates
- I would rework some objects too small to be aimed at and therefore too convenient to possess as a ghost (it's not important to delete
those object, it would be easier to increase the glowing of particles deployed as a ghost possess).
- Some ghost abilities are far too strong, others too weak, others useless unless combined with others.
- Some maps are ghost sided such as the Asylum or the Mansion.
- Some Hunters' items are useless, for istance grenades have an absurd delay and radars are too unconvenient when poltergeists (broken
ability btw, absolutely nerf it) are in game.
Over this is a really good game and with a few changes it can become even better, I would recommend to use balanced maps and weapons (such as the shipwreck) as "models" for future updates