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Experience a Vampire Survival Action RPG adventure like no other.
Awaken as a weakened Vampire after centuries of slumber. Hunt for blood to regain your strength while hiding from the scorching sun to survive. Build a mighty castle worthy of your name and convert humans into loyal thralls to serve your growing empire. Pillage villages, raid bandit camps, and challenge supernatural beings, drinking their blood to steal their power. Make allies or enemies online or play solo locally and wage war in a world of conflict.
Seize your destiny, defy Dracula, and rise as the ultimate predator to rule the night!
Now with native gamepad support and a reimagined interface, prepare for action-packed, hands-on gameplay!
A Gothic Open-World
Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Traverse the world with vampire comrades or hunt solo as you ravage villages, fend off holy soldiers, and challenge supernatural bosses.
Fear the light - Rule the night
Stick to the shadows during the daytime, or the burning sunlight will turn you to ashes. Roam the night and prey on your victims in the darkness. As a vampire, you must quench your thirst for blood while planning your strategies around the rising and setting sun.
Raise your Castle
Gather resources and discover ancient techniques to uncover forgotten knowledge. Use your newly acquired insight to build a castle to store your loot and grow your army of darkness. Personalize your domain, exhibit your vampiric style, and make sure to craft coffins for servants and friends. Strengthen your castle to protect your treasure hoard from vampire rivals.
Compete or Cooperate
Travel alone or explore the world with friends. Fighting side by side with other Vampires will give you an advantage in the fight to conquer the greatest threats of Vardoran. Raid other players’ castles, play the diplomat in the game of blood, power, and betrayal, or craft an indomitable retinue of insidious allies. Compete or cooperate - the choice is yours.
Master your Vampire
Learn and master an arsenal of deadly weapons and unholy abilities. In V Rising, you aim skillshots and dodge projectiles using precise WASD controls and cursor-based aiming - no click to move. Tailor your vampire to fit your play style by combining weapons with a variety of spells earned through vanquishing powerful foes. Find and master your personal, perfect blend of sword and sorcery to become the ultimate nocturnal predator!
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Reviews
Best reviews
Me being used to Battlerite's gameplay mechanics I got accustomed basically instantly. The game starts off without a hitch, dropping you in an abandoned mine with nothing but your hands and a need to drink blood. As you progress, you start creating your own living quarters from the resources you collect in the world. You have this important structure called the Castle heart that runs purely off blood you collect from killing organic beings. Whilst doing this, you also encounter bosses throughout the massive map and fight them. If you win, you get to absorb their very essence and utilize the abilities they had. It encourages you to go out and find bosses to increase your ability pool.
The difficulty increases as you progress. As you craft new gear and weapons, your level increases. This is a very Monster Hunter-like system. Instead of leveling up like normal RPGs, your strength depends completely on the items you equip. I like this sort of system, so I don't mind it. There are however similarities to Monster Hunter that I do not like. For instance, they lock a lot of armor and weapons behind bosses, so you need to succeed in killing them to progress, though that's easier said than done sometimes. This also leads into another issue I have. I dred this in every game and this is no different. What I'm talking about is the thing that's on my top 5 most hated things in gaming: RNG
The RNG in this game is absolutely horrible. While yes, bosses can give you new armor that increases your level, you also have certain equipment, usually called Merciless, locked behind random chance. There are three structures that you can make that depends completely on a Random Number Generator. These structures are the Research Desk, Study, and Athenaeum. They require you to collect Paper, Scrolls, and Schematics respectfully. These are not exactly hard to get, as they drop frequently when killing human enemies. However, once you begin to leave early game, your need for these items increase. There are certain structures an, weapons, potions, and accessories that are completely locked behind the structures and they are usually, if not always, stronger than the boss rewarded items. Many are also absolutely NEEDED to progress. Example is needing at least a Merciless Copper weapon to be able to mine Iron, which is paramount to getting through the rest of the game. We were stuck on relying on RNG to give us at least ONE Merciless Copper weapon for hours on end and it was absolutely infuriating. This was also the case for when we needed Merciless Iron to be able to collect Silver.
Another gripe I have is the game economy. Many things that are made in crafting have absolutely ridiculous quantity requirements for extremely little output. Example is needing 15 Silver Ore to create 1 Dark Silver Ingot, and that's when you have the room bonus activated. This doesn't seem like a lot, until you actually start needing a lot of Dark Silver Ingots.
Another thing that I hate is the Castle Heart System and basically using real world time in general. All crafting takes real life time to make. As you progress, these crafting times get longer and longer. With that, brings a lot of "downtime". A period where you're basically not doing much except waiting for things to be finished in your crafts. The castle heart also requires blood every now and then to power your settlement. If you don't keep it fueled, your settlement will stop powering your stuff, and eventually the entire thing will be destroyed. You can fill up the Heart and it'll take real world time to drain. All of this makes me realize that Stunlock added these systems to inflate play time. It's a shame that they felt the need to do this, as I would have sunken many hours in this game regardless.
Cons aside, I love the boss fights, they are unique and different from one another (I didn't enjoy Frostmaw though. Hate that boss). Combat is fun and mostly fluid as well as satisfying when you are adept at the mechanics. I found myself sinking hours into the game just running around and killing things and wanting to fight bosses. They are challenging almost every time you get access to a new one and has you creating strategies on the fly.
The world is a bit bland to explore, with the littered enemies on the road, however there are some cool moments where you come across a mini boss or a place to farm resources. Other than that, the world makeup is nothing special.
Building your domain is straightforward and snappy. Think of it kind of like The Sims, or Rust. The building system is very nice, I have no complaints about it. You can stylize your living quarters really well too. There's a lot of decor you can choose and have your own aesthetic as well.
This game is in early access, however it's pretty polished as far as game mechanics go. It derives heavily from Battlerite, there's even abilities from their previous game that make a return in V Rising with new names and visual effects. There's even a large cameo of one of the bosses being a Champion from Battlerite. Reusing assets is not necessarily a bad thing, as most game devs do it for their IPs. I feel that Stunlock Studios has reused the Battlerite assets really well and feel like a nostalgia trip every time you link an ability to a Battlerite character. It brings a smile across my face every time I find one.
Again with being Early Access, there's still a lot of content that Stunlock wants to bring to the game. I am honestly excited for it and hope that they let this game live a long life, even if the player base has stagnated to around 3 Thousand at peak.
As of right now, I'll give the game a 7.8/10. I will continue to play this game and see what the future holds for it. There is bias in this however, as I do like Stunlock Studios and their games. (I still won't forgive them for killing off Battlerite). I recommend it however if you're into survival and the vampire theme.
- Great Bosses
- Good Exploration
- Amazing Skill Selection
- Slow Burn
- Progression Hits a Heavy Curve
You can play alone but it's really more fun with friends !
I like the graphics style and the overall quality of the map and design. The crafting is not exaggerated and the inventory space is still enough.
The basebuilding has great design.
- Very pleasant gameplay
- combat system
- exploration
- no controller
Recent reviews
My favourite aspect about survival games is meaningful progression, and this satisfies that.
- Plenty of different Bosses
- Base Building
- Progression
- A bit difficult if you don’t keep up with upgrading equipment
- Can’t build where ever you want
- Man daytime is a drag
Great game overall !