
Arma 3 Apex Edition - PC (Steam)
Steam
Out of stock
Apex Edition
- Standard Edition
- Deluxe Edition
- Apex Edition
- Contact Edition
34 CHF
-31%
23.67 CHF
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About
Experience the best military sandbox game the PC has to offer with the Arma 3 Apex Edition, which includes the Arma 3 base game, the highly-rated Arma 3 Apex expansion, and a variety of other DLC packs containing a number of additional weapons, vehicles, gear, and scenarios.
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9
Based on
392 reviews
Installation: | How to activate your game |
---|---|
Developer: | |
Publisher: | |
Release date: | 11 September 2013 |
Genre: | Action, Simulation, Strategy, |
Recent Steam reviews: | Very positive (1821) |
All Steam reviews: | Very positive (217920) |
Editions

Deluxe Edition - Europe
- Arma 3
- Arma: Cold War Assault
- Detailed Tactical Guide
- Digital Maps
- Soundtrack
0 more
more in description...
34 CHF
-61%
13.39 CHF
Out of stock

Apex Edition - Global
- Arma 3
- Arma 3 Karts
- Arma 3 Helicopters
- Arma 3 Marksmen
- Arma 3 Apex
0 more
more in description...
34 CHF
-31%
23.67 CHF
Out of stock
Visuals
Game features
Description
Apex Edition includes
- Arma 3
- Arma 3 Karts
- Arma 3 Helicopters
- Arma 3 Marksmen
- Arma 3 Apex
Experience the best military sandbox game the PC has to offer with the Arma 3 Apex Edition, which includes the Arma 3 base game, the highly-rated Arma 3 Apex expansion, and a variety of other DLC packs containing a number of additional weapons, vehicles, gear, and scenarios.
Configurations
- Windows
- MacOS
minimum*
- OS: Windows 10 (64-bit)
- Processor: Intel Core quad-core or AMD Athlon quad-core
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7850 or Intel HD Graphics 4000, with 1 GB video memory
- DirectX: 10
- Storage: 50 GB available space
- Audio: DirectX compatible
- Other: Internet connection and free Steam account to activate Dual Layer compatible when installing from DVD
recommended*
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i7-7700K or AMD Ryzen 3 3300X or better
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580, with 6 GB VRAM, or better
- DirectX: 11
- Storage: 80 GB available space (SSD)
- Sound: DirectX compatible
- Other: Internet connection and free Steam account to activate Dual Layer compatible when installing from DVD
minimum*
- OS: macOS Big Sur 11
- Processor: Apple M1 or 2-core Intel Core i5 1.4 GHz or better
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 5000 or better
- GPU Memory: 1 GB
- Hard Drive: 45 GB
recommended*
- OS: macOS Big Sur 11
- Processor: Apple M2 or 6-core Intel Core i5 3.7 GHz or better
- Memory: 16 GB RAM
- Graphics: AMD Radeon Pro 580X or better
- GPU Memory: 2 GB
- Hard Drive: 130 GB
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First time i bought games it worked. Second time 35Euros waste. Codes doesn't work. Still didn't got an answer from --24/7-- support after the Bot told me to wait while they talk to person in charge.
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Reçu immédiatement, après 5 jeu ce site à toujours la première place dans mon coeur <3
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Reviews
9
Game review score
based on 392 reviews, all languages included
Recent reviews
17th May 2025
Useful?
10th March 2025
Useful?
Overall a very good game,very realistic looking and the dynamics as well,it takes a while to get used to it due the game's complexity but once you get the hang of it you can have a lot of fun,as it is very immersive ant time consuming.
21st January 2024
Useful?
Best milsim but really bad server side optimization. Playing on a unofficial server with 60 players online and my FPS is between 25-40 with a high end config, but overall the game is fun, engaging and challenging.
- Best milsim
- Bad optimization
27th April 2023
Useful?
Nothing for me i tought it would be more fun but i guess not the game it self is interesting but the graphics pfff
my pc with 16 gb ram 3070ti and ryzen 7 are able to run this game at 50-68 fps on normal settings
my pc with 16 gb ram 3070ti and ryzen 7 are able to run this game at 50-68 fps on normal settings
- Cool features
- not able to run on my pc with 3070 ti
18th March 2023
Useful?
Hell, this is almost the most realistic Military/SWAT/Police game i've ever played... only thing better than this is RoN but that still has to compete with this, the best military game ever! Best game i've played in a while. Enemies pop out if you're playing single player, expect alot of suprises.
- Literally made for military use.
- Great, and accurate tactical shooter.
- Fun to play, many mods to use too.
- Wouldn't be my first recommendation for people with trauma or PTSD.
- A little older/younger than GTA 5, a couple weeks.
- Glitches, bugs, the normal.
5th August 2022
Useful?
Game is fun and super wow i love this game i watch youtube video and they died and i laughed because of how bad the ragdoll glitched like the entire map was coverd by this one dudes corpse it was great
- Hyper realistic gameplay
- Super accurate militarily combat
- Lots of ways to die other people
- i died
- my pc cant handle this game
3rd August 2021
Useful?
This game is very cool because i can play this game with my frien and play together. it's super game but have too mutch glitch in multiplayer servers. game is realistic and soo cool. This game need to play with friend.
- realistic
- glitch
28th July 2020
Useful?
Pretty good game, need to be with friends to play it so that you can actually enjoy it. If you like milsims and stuff this game will suit you rather well. If roleplay is your thing then there are plenty of servers
- Lots of cool thing to do
- Terrible Physics
1st May 2020
Useful?
Wanting the game for a long time. Finally got it and had absolutely an amazing time playing this with friends. The game is definitely fun and has quite a nice arsenal of weapons as well as a great mission maker.
- Fun with friends
- Lots of content
- Diverce Open World exploration
- Can be relaxing
5th August 2019
Useful?
There is no doubt that Arma III is realistic. In fact, it is the best combat simulator on the market. Is it fun though? For me, I found it an exercise in frustration at times. Games need to entertain me, not frustrate me.
Arma 3 seems to have a lot to offer in terms of multiplayer, but still not so much for the player looking to the single player experience.
Arma 3 seems to have a lot to offer in terms of multiplayer, but still not so much for the player looking to the single player experience.
- so much potentials
- great graphics
- difficult to learn it.
19th April 2019
Useful?
I like playing this Game because you can do lot of things alone and with your friends. You can also go on Roleplay servers and just Relax and let everything happend. The physics in this Game are also great (sometimes not but 90% of the time).
perfect
perfect
- Good Community
- Roleplay Servers
- Realistic
- Performance (sometimes laggy)
16th April 2019
Useful?
ArmA 3 est vraiment poussé sur le réalisme il a aussi une assez bonne histoire mais le meilleur reste quand même le multijoueur et aussi la capacité de modding il y a aussi des très bons DLC (qui sont un peu cher pour ce que c'est)
- excellent avec des amis
- un très bon PVP
- les map ne sont pas exceptionnelle
- quelques petits bugs de collisionun très bon
10th November 2018
Useful?
Very nice game! You can play what you want! My favorite is Role Play, you can play a character found a groups, make monney or farm. You can work for cops or be a criminel. I like MILSIM too. Is a mod on military simulation. Very nice!
- gameplay
- friend
- Mod
- need TeamSpeak
21st September 2018
Useful?
Simulation isn't the defining aspect of Arma. It's scale.
The enormity of the map is the foundation for the experiences that distinguish Bohemia Interactive's flagship franchise. It's what makes radios, topographical maps, binoculars, and compasses practical equipment in an FPS. It's what allows for kilometer-long headshots and coordinated convoy raids. It's what makes using your eyes to spot hints of enemies--muzzle flashes, tracers, gunsmoke--as valuable as being a crack shot.
The scale of Arma 3 dwarfs everything in the genre, including Arma 2. Altis, a keyhole portion of which is seen in these screenshots, is a Mediterranean island-nation assembled from ruins, airports, coastal villages, solar power plants, military outposts, salt flats, and tank-friendly scrubland. It's a variegated backyard for you to play war in, but what's more significant is that Arma's landscape finally has the technology it deserves.
Arma 3 represents an aesthetic overhaul of the series. Unbelievable dynamic lighting, a volumetric cloud system, genuine vehicle physics, 3D weapon optics, ragdoll, noticeably improved weapon audio, and other grainy, eye-level details await scrutiny inside Arma 3's macro elegance. The best improvement is the merciful cutting of Arma 2's rigid, Tin-Man-without-oil combat animations, which makes infantry combat more responsive in your hands.
A half-year in paid pre-release has given Arma 3 time to gestate, but the final build is far from being a comprehensive reinvention of the series, and some long-standing blemishes that arise from its nature as a gargantuan simulation linger. Even on high-end hardware, my framerate dips under the spectacle of some multiplayer missions. Friendly AI units, though marginally better-behaved, still depend on the player to be their brains, an issue that's circumvented by playing Arma the way God intended it: cooperatively.
With voice-connected friends and a good user-created mission, Arma 3 is an unparalleled war story generator. On Operation Fault Line with a gang of Steam pals, I had to drive a clumsy, eight-wheeled transport called a HEMTT across the map. To protect this elephantine truck we had a IFV-6c Panther, an APC with a mounted grenade launcher and 12.7mm MG. Minutes after leaving base, our tanky bodyguard eats a land mine, ruining its left track. As we get out to survey the damage, rockets streak across the valley. Everyone's okay, but the Panther is immobilized.
Dumping the APC is the only option. We clump into the fragile HEMTT, burning diesel to get off the exposed ridge. Green tracers track the truck, eventually pricking some of my tires. The wheels don't deflate enough to go flat, but the suspension slumps to the left. For the rest of the mission I have to drive lopsided, constantly counter-steering just to keep the truck on the gravel road. But everyone works together to keep our war bus on track--my teammates give turn instructions, read the map, and scan the road for more mines.
When we're free of immediate danger, we send someone back to base to retrieve an ATV so that we have a forward scouting element. At one point we position two machinegunners with nightvision scopes at the lip of a valley to provide cover as we drive the HEMTT down an exposed valley, then taxi them back to us on the ATV. The sequence of events, the chatter, the wounds and kills we rack up, all developed because we happened to run over a mine and our tires got shot up.
Arma's capacity for stimulating camaraderie, atmosphere, and problem-solving, in other words, is fully intact. The feeling of ownership that arises over these moments between you and your squadmates sticks in your brain. Central to this fun is how malleable Arma continues to be for its community, which before launch day had published almost 1,500 missions to Steam Workshop. Assuming you have an internet connection, this well of content compensates for the absence of an official campaign at launch, which will integrate in three free monthly installments beginning in October.
On the ground, a new stance adjustments system is the best thing that's ever happened to infantry combat in Arma. Holding the Ctrl key as a modifier while tapping W or S cycles between nine vertical stances, and you can also take a horizontal step in addition to using Q or E to lean. You feel articulate--making small body adjustments while behind cover initially feels like finger gymnastics, but the system makes more types of cover viable and more types of weapons viable in that cover. Coupled with the general smoothing of movement and the near elimination of Arma 2's uninterruptible, sluggish animations, running and gunning should finally feel comfortable to average FPS players.
On the opposite end of your gun, though, AI remains a shortcoming. Arma 3's enemies share plenty of their ancestors' DNA, which means that they oscillate between being eagle-eyed snipers at one moment and static, dumb, 3D silhouettes evocative of a light gun arcade game another. Their greatest flaw is that they lack personality, which mostly resigns them to being targets rather than soldiers.
A few sparks of intelligence did impress me--after we killed the rest of his squadmates, I watched a rifleman flee for the first time in Arma, setting up a tense shot where I had a narrow few seconds to snipe him in the back before he disappeared behind trees. This is the sort of human behavior I'd love to see more of, stuff like blind-firing, limping, throwing smoke grenades for cover, claiming abandoned vehicles, or looting bodies for supplies--anything that would lessen the predictability.
Friendly AI is even worse, unfortunately, because they're typically your responsibility. It's absurd that my squad's medic won't patch me up when I'm bleeding right next to him unless I order him to. Pathfinding isn't reliable, either: I spent five minutes repeating the “Move to…” and “Get in vehicle” commands, trying to convince a freed hostage and my squadmate to cross the map so we could finish the mission. They wouldn't budge. The crux of the issue is Arma's mile-long command menu, which scatters dozens of commands across all 10 numerical keys. Like the enemy AI, though, there are glimpses of authentic behavior. I felt like a proud parent when my AI fireteam, unprompted, broke formation and spread themselves behind cover during a raid on a cluttered factory.
Bohemia's graphical improvements are substantial enough to make Arma 3 one of the most visually impressive games on any platform. Altis (and its little-brother island Stratis) are rendered with incredible clarity, illuminated by lighting that produces pink sunsets, blinding solar glare, and golden afternoons. I love the way the earth feels textured as you jog and crawl through it--gravel, sand, and grass all emit different sounds under your boots.
I'm mostly happy with the graphical performance I've been getting on the three configurations I've been playing Arma 3 on. The caveat being that my framerate varies based on where I am on the map, the number of objects and enemies, and if I'm playing online. On a Core-i7 X990 at 3.47 GHz and two AMD Radeon 5970s on Very High settings, I've gotten 17-25 FPS on one single-player mission and 40-50 on another. Multiplayer is where I found the least-consistent performance. On a Core-i7 870 and GTX 780, I can get 55 FPS in a tight, six-player scenario on Very High, but 20 in a large-format mission like Wasteland.
Tinkering with Arma 3's 25 configurable video settings allowed me to improve these numbers a little, but even dialing down the quality to standard or low on my rigs barely helped while playing large multiplayer missions. The scripting or complexity of some scenarios simply seems to bottleneck performance regardless of your settings. Some specific actions also consistently produced framerate dips for me, like turning 180 degrees with high draw distance, driving at high speed into a city, or right-clicking into gun optics for the first time in an area.
If the downside of Arma's fidelity is its inconsistent graphical performance, its upside is that it reliably produces stories. Even its modular inventory system has produced little rituals for me in co-op, where I have everyone vocally recite the gear they're carrying to make sure we've got enough versatility. Sometimes, like some sort of weird mom commander, I inspect their backpacks to see that they're storing enough C4 and medkits. In these moments, you realize that the majority of Arma's realism doesn't exist for the sake of realism.
I'm annoyed that it's still much more of a burden to command teammates than it should be, on par with chaperoning a second-grade field trip. It's bothersome that enemy AI oscillates between being smart and dull. I wish 40- and 50-player missions chugged less. And it's mildly disappointing that Bohemia delayed the release of the game's campaign, presumably in order to get Arma 3 out ahead of Battlefield 4. For most of us, the self-authored war that awaits in co-op is worth tolerating all of this.
The enormity of the map is the foundation for the experiences that distinguish Bohemia Interactive's flagship franchise. It's what makes radios, topographical maps, binoculars, and compasses practical equipment in an FPS. It's what allows for kilometer-long headshots and coordinated convoy raids. It's what makes using your eyes to spot hints of enemies--muzzle flashes, tracers, gunsmoke--as valuable as being a crack shot.
The scale of Arma 3 dwarfs everything in the genre, including Arma 2. Altis, a keyhole portion of which is seen in these screenshots, is a Mediterranean island-nation assembled from ruins, airports, coastal villages, solar power plants, military outposts, salt flats, and tank-friendly scrubland. It's a variegated backyard for you to play war in, but what's more significant is that Arma's landscape finally has the technology it deserves.
Arma 3 represents an aesthetic overhaul of the series. Unbelievable dynamic lighting, a volumetric cloud system, genuine vehicle physics, 3D weapon optics, ragdoll, noticeably improved weapon audio, and other grainy, eye-level details await scrutiny inside Arma 3's macro elegance. The best improvement is the merciful cutting of Arma 2's rigid, Tin-Man-without-oil combat animations, which makes infantry combat more responsive in your hands.
A half-year in paid pre-release has given Arma 3 time to gestate, but the final build is far from being a comprehensive reinvention of the series, and some long-standing blemishes that arise from its nature as a gargantuan simulation linger. Even on high-end hardware, my framerate dips under the spectacle of some multiplayer missions. Friendly AI units, though marginally better-behaved, still depend on the player to be their brains, an issue that's circumvented by playing Arma the way God intended it: cooperatively.
With voice-connected friends and a good user-created mission, Arma 3 is an unparalleled war story generator. On Operation Fault Line with a gang of Steam pals, I had to drive a clumsy, eight-wheeled transport called a HEMTT across the map. To protect this elephantine truck we had a IFV-6c Panther, an APC with a mounted grenade launcher and 12.7mm MG. Minutes after leaving base, our tanky bodyguard eats a land mine, ruining its left track. As we get out to survey the damage, rockets streak across the valley. Everyone's okay, but the Panther is immobilized.
Dumping the APC is the only option. We clump into the fragile HEMTT, burning diesel to get off the exposed ridge. Green tracers track the truck, eventually pricking some of my tires. The wheels don't deflate enough to go flat, but the suspension slumps to the left. For the rest of the mission I have to drive lopsided, constantly counter-steering just to keep the truck on the gravel road. But everyone works together to keep our war bus on track--my teammates give turn instructions, read the map, and scan the road for more mines.
When we're free of immediate danger, we send someone back to base to retrieve an ATV so that we have a forward scouting element. At one point we position two machinegunners with nightvision scopes at the lip of a valley to provide cover as we drive the HEMTT down an exposed valley, then taxi them back to us on the ATV. The sequence of events, the chatter, the wounds and kills we rack up, all developed because we happened to run over a mine and our tires got shot up.
Arma's capacity for stimulating camaraderie, atmosphere, and problem-solving, in other words, is fully intact. The feeling of ownership that arises over these moments between you and your squadmates sticks in your brain. Central to this fun is how malleable Arma continues to be for its community, which before launch day had published almost 1,500 missions to Steam Workshop. Assuming you have an internet connection, this well of content compensates for the absence of an official campaign at launch, which will integrate in three free monthly installments beginning in October.
On the ground, a new stance adjustments system is the best thing that's ever happened to infantry combat in Arma. Holding the Ctrl key as a modifier while tapping W or S cycles between nine vertical stances, and you can also take a horizontal step in addition to using Q or E to lean. You feel articulate--making small body adjustments while behind cover initially feels like finger gymnastics, but the system makes more types of cover viable and more types of weapons viable in that cover. Coupled with the general smoothing of movement and the near elimination of Arma 2's uninterruptible, sluggish animations, running and gunning should finally feel comfortable to average FPS players.
On the opposite end of your gun, though, AI remains a shortcoming. Arma 3's enemies share plenty of their ancestors' DNA, which means that they oscillate between being eagle-eyed snipers at one moment and static, dumb, 3D silhouettes evocative of a light gun arcade game another. Their greatest flaw is that they lack personality, which mostly resigns them to being targets rather than soldiers.
A few sparks of intelligence did impress me--after we killed the rest of his squadmates, I watched a rifleman flee for the first time in Arma, setting up a tense shot where I had a narrow few seconds to snipe him in the back before he disappeared behind trees. This is the sort of human behavior I'd love to see more of, stuff like blind-firing, limping, throwing smoke grenades for cover, claiming abandoned vehicles, or looting bodies for supplies--anything that would lessen the predictability.
Friendly AI is even worse, unfortunately, because they're typically your responsibility. It's absurd that my squad's medic won't patch me up when I'm bleeding right next to him unless I order him to. Pathfinding isn't reliable, either: I spent five minutes repeating the “Move to…” and “Get in vehicle” commands, trying to convince a freed hostage and my squadmate to cross the map so we could finish the mission. They wouldn't budge. The crux of the issue is Arma's mile-long command menu, which scatters dozens of commands across all 10 numerical keys. Like the enemy AI, though, there are glimpses of authentic behavior. I felt like a proud parent when my AI fireteam, unprompted, broke formation and spread themselves behind cover during a raid on a cluttered factory.
Bohemia's graphical improvements are substantial enough to make Arma 3 one of the most visually impressive games on any platform. Altis (and its little-brother island Stratis) are rendered with incredible clarity, illuminated by lighting that produces pink sunsets, blinding solar glare, and golden afternoons. I love the way the earth feels textured as you jog and crawl through it--gravel, sand, and grass all emit different sounds under your boots.
I'm mostly happy with the graphical performance I've been getting on the three configurations I've been playing Arma 3 on. The caveat being that my framerate varies based on where I am on the map, the number of objects and enemies, and if I'm playing online. On a Core-i7 X990 at 3.47 GHz and two AMD Radeon 5970s on Very High settings, I've gotten 17-25 FPS on one single-player mission and 40-50 on another. Multiplayer is where I found the least-consistent performance. On a Core-i7 870 and GTX 780, I can get 55 FPS in a tight, six-player scenario on Very High, but 20 in a large-format mission like Wasteland.
Tinkering with Arma 3's 25 configurable video settings allowed me to improve these numbers a little, but even dialing down the quality to standard or low on my rigs barely helped while playing large multiplayer missions. The scripting or complexity of some scenarios simply seems to bottleneck performance regardless of your settings. Some specific actions also consistently produced framerate dips for me, like turning 180 degrees with high draw distance, driving at high speed into a city, or right-clicking into gun optics for the first time in an area.
If the downside of Arma's fidelity is its inconsistent graphical performance, its upside is that it reliably produces stories. Even its modular inventory system has produced little rituals for me in co-op, where I have everyone vocally recite the gear they're carrying to make sure we've got enough versatility. Sometimes, like some sort of weird mom commander, I inspect their backpacks to see that they're storing enough C4 and medkits. In these moments, you realize that the majority of Arma's realism doesn't exist for the sake of realism.
I'm annoyed that it's still much more of a burden to command teammates than it should be, on par with chaperoning a second-grade field trip. It's bothersome that enemy AI oscillates between being smart and dull. I wish 40- and 50-player missions chugged less. And it's mildly disappointing that Bohemia delayed the release of the game's campaign, presumably in order to get Arma 3 out ahead of Battlefield 4. For most of us, the self-authored war that awaits in co-op is worth tolerating all of this.
8th September 2018
Useful?
MILITARY SIMULATOR HAS BEEN FROM THE BEGINNING THE BEST ARMY GAME EVER AND STILS IS AS INSTANT-GAMING GIVES THE BEST SERVICE THAN EVER. I WILL ALL BUY MY GAME HERE AND ALSO RECOMMEND FRIENDS TO BUY FROM HERE ALSO. TRUST THEM YOUR CREDIT CARD AND NOTHING WILL HAPPEN
- greatest game
- NON
30th May 2018
Useful?
Einfach nur genial! Kann ich jedem empfehlen. Jeder der Arma 2 gespielt hat und war damit zufrieden, sollte sich auch den Nachfolger auch anschaffen. Leider noch etwas zu teuer bei Steam finde ich, aber zum Glück gibt es Instant-Gaming =)
- Grafik
6th October 2017
Useful?
Overall a very good game,very realistic looking and the dynamics as well,it takes a while to get used to it due the game's complexity but once you get the hang of it you can have a lot of fun,as it is very immersive ant time consuming
- nice realistic dynamics
- takes a while to get used to
19th September 2017
Useful?
Et bien que dire à propos d'Arma 3. Et bien en adepte des FPS, il fallait que je le teste pour cette partie survival extrême, mais en fait les multiples bugs de collision ont clairement eu raison de ma patience.
Moi je le déconseille mais ce n'est que mon avis ! Y a plein de gens qui l'adorent, pour ma part j'ai perdu des sioux.... :'(
Moi je le déconseille mais ce n'est que mon avis ! Y a plein de gens qui l'adorent, pour ma part j'ai perdu des sioux.... :'(
- survival fps
- mode Battleroyale
- multiples bugs
- qualité graphique has been
29th August 2017
Useful?
Echt der Hammer , ich kann das spiel nur empfehlen !
Der Preis ist zudem auch sehr gerecht fertig!
Ich empfehle ArmA 3 für Taktik Fans oder Liebhaber dieses Genres !
Viel Spaß beim spielen!
Fazit: 8,5/10
Der Preis ist zudem auch sehr gerecht fertig!
Ich empfehle ArmA 3 für Taktik Fans oder Liebhaber dieses Genres !
Viel Spaß beim spielen!
Fazit: 8,5/10
- Taktik
- Grafik
1st December 2018
Useful?
Super game , it takes a while to learn the game but after that you can easily play it and have fun with friends or ppl you dont know...you just have to be respectfull and play nice that is all , thank you !
- tactic and fun
- game engine is kinda wierd
1st August 2016
Useful?
Arma 3 est un jeu excellent. Il donne la possibilité de jouer à différents mods de jeux plus ou moins connus (altis life et j'en passe). Je le conseille vivement ! Néanmoins, le jeu est truffé de publicités intrusives lors de l'utilisation des DLC payants ! Mis trop en avant à mon goût.
- Grande diversité
- Jeu magnifique
- Possibilité de faire du bon RP
- Bonne bande son
- Publicité abusive avec leurs DLC
5th July 2016
Useful?
good game, fast delivery, awsome service and support, thanks alot.. i will buy alot more games here!
good game, fast delivery, awsome service and support, thanks alot.. i will buy alot more games here!
good game, fast delivery, awsome service and support, thanks alot.. i will buy alot more games here!
20th May 2016
Useful?
If you love weapons and war, this is game for you. It has bugs, but I it is playable. There are many servers online for this game. This game is still getting updates and new content ingame (weapons, maps...)
21st November 2015
Useful?
Its a lot of fun! hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaahahahahahahahahahahah
- Best
- Still best
23rd October 2015
Useful?
It's a good simulator but it really needs some optimizations. But it is an over all good game. And a lot of modded content for it. You don't even need to be a war simulation fan to play some mods for this game.
- Awsome simulation.
- Bad optimizations
4th September 2015
Useful?
Jeu acheté et activé dans la minute ! Seulement Steam m'affiche : Arma III Retail - WorldWide. J'ai pas compris pourquoi, mais dans ma bibliothèque il y avait bien Arma III !
Je suis en train de l'installé, je verrais bien si ça marche.
Je suis en train de l'installé, je verrais bien si ça marche.
- Paiement rapide
- Titre du jeu bizarre affiché sur Steam
19th August 2015
Useful?
very laggy and my pc is twice as good as the recommended one can't play propely i have tried loads of different graphic combonations and it still runs 10 to 20 frames and all my other games play smoothly
- very laggy
24th May 2015
Useful?
Great game! Just purchased, tried it, and its looking amazing! Im true fan of ArmA series, so right now im gonna wait for mods like ACE ect.! Thanks again IG!
- ArmA as it is is just the best military game ever
10th April 2015
Useful?
Arma 3 is a fantastic war simulator with an incredibly realistic feel that comes with it.
It is THE game to play when it comes to war game simulators.
Atmosphere:
Arma 3 is exceptionally good for its atmosphere, giving you the feeling of actually being there, in the middle of a war zone, fighting with the enemy. There are 2 maps and both are huge, taking quite some time to travel from 1 place to another, especially on foot. There are also a lot of mods that add to the experience.
Gameplay:
It's engine might be lacking a bit (also could be a huge resource hog, especially on the CPU), but it makes up for that by giving you a unique feeling when it comes to war games. It is unforgiving, and every mistake you make will have its consequences. It has enough vehicles (sea, air, land) to keep it interesting and a large variety of weapons you can choose from.
Graphics:
Graphics are excellent on some higher settings. Sadly this is when hardware steps in. The game is EXTREMELY demanding (as i have mentioned in the Gameplay section) and will make your PC beg for mercy on the highest draw distance and some form of better AA, but that is to be expected from a game like this with no load times and a huge terrain.
All in all a great game that i would recommend to every fan of war games!
It is THE game to play when it comes to war game simulators.
Atmosphere:
Arma 3 is exceptionally good for its atmosphere, giving you the feeling of actually being there, in the middle of a war zone, fighting with the enemy. There are 2 maps and both are huge, taking quite some time to travel from 1 place to another, especially on foot. There are also a lot of mods that add to the experience.
Gameplay:
It's engine might be lacking a bit (also could be a huge resource hog, especially on the CPU), but it makes up for that by giving you a unique feeling when it comes to war games. It is unforgiving, and every mistake you make will have its consequences. It has enough vehicles (sea, air, land) to keep it interesting and a large variety of weapons you can choose from.
Graphics:
Graphics are excellent on some higher settings. Sadly this is when hardware steps in. The game is EXTREMELY demanding (as i have mentioned in the Gameplay section) and will make your PC beg for mercy on the highest draw distance and some form of better AA, but that is to be expected from a game like this with no load times and a huge terrain.
All in all a great game that i would recommend to every fan of war games!
16th January 2015
Game bought on IG
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