Starfield (PC)
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This one is a mixed bag. I imagine anyone picking up this game will be looking for a good story, and not really some action, or a challenge. I hope so, because the story is as (plot- and choice-wise) linear as you would expect from a clicker game with hints of interactive novel and some rather easy puzzles.
The best? It's very cozy. It's chill. It's unique, and the characters feel real, although I found it hard to relate to them. The story is not predictable at all, in all its alien-ness. Yet it still manages to convey two powerful messages regarding blind belief, and familial values, which is nice.
The worst? I hit two snags. Sometimes I didn't know where to go to next and was lost for a while, clicking everywhere until stumbling upon anything new. The other one is related to the mechanics unique to this game: it's one of those that don't really explain things, or do so vaguely, and let you figure it out through experimentation, which in this case felt unnecessary rather than esoteric.
All in all, I'm not one for clicker games, and I'd usually just say "passable" and be done with it, but I'm sure someone out there will enjoy it more. Be aware of what type of game this is. I recommend getting it on sale.
The best? It's very cozy. It's chill. It's unique, and the characters feel real, although I found it hard to relate to them. The story is not predictable at all, in all its alien-ness. Yet it still manages to convey two powerful messages regarding blind belief, and familial values, which is nice.
The worst? I hit two snags. Sometimes I didn't know where to go to next and was lost for a while, clicking everywhere until stumbling upon anything new. The other one is related to the mechanics unique to this game: it's one of those that don't really explain things, or do so vaguely, and let you figure it out through experimentation, which in this case felt unnecessary rather than esoteric.
All in all, I'm not one for clicker games, and I'd usually just say "passable" and be done with it, but I'm sure someone out there will enjoy it more. Be aware of what type of game this is. I recommend getting it on sale.

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A piece of art, a huge time sink, and a vast, vast game. Elden Ring is many things, but I can tell you what it's not: boring, predictable, nor short on content.
For two years I sporadically played this game, beat it a few times, and experimented with multiple builds (only to find out the ones on the internet are far better than mine, but who really cares), and tried multiple endings. There are not many games this expansive (BG3?), and definitely not many that are as large while also placing so few restrictions on where you can go. Freedom of action, but not of consequence. Not just in that you can try to beat a boss seventy levels above you and get stomped on, but in that your choices alter the story.
It's tough, it's a souls. To be expected. The story is vague, opaque, hidden all over, which is also to be expected, but boils down to a few fairly simple concepts, placed within a dark atmosphere souls fans have come to expect, although this one feels a bit more lively. The endings are in my opinion rather satisfying, although many of them will be barred just because you made one specifc choice in the middle of your current several-dozen-hour-long playthrough and now you can no longer achieve that one. Oh, no... anyway. Get the waifu, burn everything, place the most abhorrent curse on the souls of every creature; doesn't matter. There are too many possibilities to explore in a single playthrough anyway.
Against what most people say, I believe the amount of the content is the best feature of this game, and the quality of the gameplay itself the second. Great for souls fans, and a great place to get started for people noew to the genre. It's great, period.
For two years I sporadically played this game, beat it a few times, and experimented with multiple builds (only to find out the ones on the internet are far better than mine, but who really cares), and tried multiple endings. There are not many games this expansive (BG3?), and definitely not many that are as large while also placing so few restrictions on where you can go. Freedom of action, but not of consequence. Not just in that you can try to beat a boss seventy levels above you and get stomped on, but in that your choices alter the story.
It's tough, it's a souls. To be expected. The story is vague, opaque, hidden all over, which is also to be expected, but boils down to a few fairly simple concepts, placed within a dark atmosphere souls fans have come to expect, although this one feels a bit more lively. The endings are in my opinion rather satisfying, although many of them will be barred just because you made one specifc choice in the middle of your current several-dozen-hour-long playthrough and now you can no longer achieve that one. Oh, no... anyway. Get the waifu, burn everything, place the most abhorrent curse on the souls of every creature; doesn't matter. There are too many possibilities to explore in a single playthrough anyway.
Against what most people say, I believe the amount of the content is the best feature of this game, and the quality of the gameplay itself the second. Great for souls fans, and a great place to get started for people noew to the genre. It's great, period.

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Ironically enough, I loved the story and the narrator too. I know most people don't seem to like Tina, but I think she's really cool.
However, there is a reason why Borderlands game are not for me: I sadly find them incredibly repetitive, enough to bore a Warframe and Destiny player.
Cool concept, cool story, didn't enjoy.
However, there is a reason why Borderlands game are not for me: I sadly find them incredibly repetitive, enough to bore a Warframe and Destiny player.
Cool concept, cool story, didn't enjoy.

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I don't agree with the people who think it's a bad game. It's simply not great, nor close to it. Still worth picking up on sale, and giving it a try. Once. Barely recommended.
Before I ever got Steel Rising, I did read the reviews, and after playing it I felt many of the complaints were people just whining over minutiae. No, the stamina meter is fine. Sure, beating the same enemy type is a bit repeptitive, but having the same few enemy types in an area is somethign most souls do. No, the movements are not awkward, this changes once you get used to it. And so on. There are far greater concerns than those.
I've played this game twice, although I reckon it's not that good, but I'd still say worth playing once. It should be noted some enemies are an authentic pain in the derrière (souls moment), your mistakes will rarely forgiven (souls moment), and some bosses are hard to deal with (souls moment) whereas others are more gimmicky than the gatekeeper in Lies of P. (One of them can be beat simply by running circles around him in a specific direction while light-attacking. I owe you one, internet.)
Don't expect too much and you'll find an entertaining combination of tough enemies and merciless combat. That's about it.
Before I ever got Steel Rising, I did read the reviews, and after playing it I felt many of the complaints were people just whining over minutiae. No, the stamina meter is fine. Sure, beating the same enemy type is a bit repeptitive, but having the same few enemy types in an area is somethign most souls do. No, the movements are not awkward, this changes once you get used to it. And so on. There are far greater concerns than those.
I've played this game twice, although I reckon it's not that good, but I'd still say worth playing once. It should be noted some enemies are an authentic pain in the derrière (souls moment), your mistakes will rarely forgiven (souls moment), and some bosses are hard to deal with (souls moment) whereas others are more gimmicky than the gatekeeper in Lies of P. (One of them can be beat simply by running circles around him in a specific direction while light-attacking. I owe you one, internet.)
Don't expect too much and you'll find an entertaining combination of tough enemies and merciless combat. That's about it.

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Do you seek a challenge? Come on in. Are you easily frustrated? Don't bother.
You hop into the action, die within seconds, instantly respawn. Die again, instantly respawn, repeat. And then you learn. Expect to fail an absurd amount of times, until you figure out the most efficient way to remove every obstacle in your way.
A few aspects that I find worth commenting on:
Action. It's fast. VERY fast. You will need to slow time constantly, and it won't be enough. In time, you might replace strategy with pure skill and reflex speed, or perhaps not.
The way out. Just like in Dishonored (you can see the relation), there are multiple ways to solve each scenario.
The bosses. Only three of them, but souls-level frustrating. (Also, one of them is a rythm game in disguise. Don't bother looking at Hel, the best way to beat her is playing the rythm.) If you are easily frustrated... don't.
The music. Just fantastic, if you enjoy the type of music.
The graphics. Very nice.
The worst part? Platforming levels. Uuuuugh.
You hop into the action, die within seconds, instantly respawn. Die again, instantly respawn, repeat. And then you learn. Expect to fail an absurd amount of times, until you figure out the most efficient way to remove every obstacle in your way.
A few aspects that I find worth commenting on:
Action. It's fast. VERY fast. You will need to slow time constantly, and it won't be enough. In time, you might replace strategy with pure skill and reflex speed, or perhaps not.
The way out. Just like in Dishonored (you can see the relation), there are multiple ways to solve each scenario.
The bosses. Only three of them, but souls-level frustrating. (Also, one of them is a rythm game in disguise. Don't bother looking at Hel, the best way to beat her is playing the rythm.) If you are easily frustrated... don't.
The music. Just fantastic, if you enjoy the type of music.
The graphics. Very nice.
The worst part? Platforming levels. Uuuuugh.

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Disclaimer: I'm reviewing this from memory (it's been a few weeks), so I may be forgetting some details.
Gameplay:
A bit un-intuitive for casual gamers and buttonmashing players who like to just run it down, and possibly waaaay too simple for socalled "true gamers". Remember Me falls in a strange middle ground gameplay-wise: It requires some skill, but it's relatively easily mastered. It also asks you to get involved and define your own fighting style via self-made combos in a way that is pretty unique. This is the most interesting point. One positive aspect is combat feels satisfying most of the time, somewhat like playing a fighting game without needing to spend weeks learning all those extremely complex combos, and the beginning is accessible and forgiving enough to not leave anyone behind. Essentially, anyone can play this, as long as they have a controller. Map traversal is pretty linear (fitting the genre), but as long as you keep moving forward you won't notice. Some parkouring is required, but not the dizzying Mirror's Edge skill-based type, but something closer to Horizon's impossible balance and climbing feats, minus the open map.
Graphics & Audio:
The visuals are very nice. Not the best, but I can not complain about anything at all, moreso considering when this came out. Based on first impressions, the aesthetic might remind you of a mix between the city skilines in Mirror's Edge and the suffocating undergound of the Metro series or a much clear version of the hive worlds in the 40K Necromunda, but it's neither that high-tech nor retro-futuristic, and actually fairly realistic, unlike the titles mentioned. (Honestly, I didn't pay much attention to the sound design, so I can't comment on audio.)
Plot & Writing:
The story is decent. It's not enough to carry the game by itself considering how simple and predictable it is, but it does not waste your time and it's not boring or worth skipping, mostly because it avoids some common mistakes, and all exposition you are given will affect you immediately. Writing is okay. Dialogue is not extensive nor optional, and never social. If I were to compare its dialogue to other titles', both Dishonored and Ghostrunner come to mind, in the sense that the dialogue is usually straightforward (lacking depth) and is mostly practical, it serves to push you forward.
Personally, I believe this is a game meant to be rushed, without thinking too much. No need to plan your actions, just punch your way forward. Considering the current price, you shouldn't feel bad if you finish it quickly.
The best:
The fighting system, and being able to design and chain attacks precisely.
The worst:
A few short puzzle-like mandatory sequences you can not skip and may annoy some who enjoy a faster pace. Get keys and review memories. Plus, you might get stuck shortly dealing no damage to a boss until you figure its gimmick.
Gameplay:
A bit un-intuitive for casual gamers and buttonmashing players who like to just run it down, and possibly waaaay too simple for socalled "true gamers". Remember Me falls in a strange middle ground gameplay-wise: It requires some skill, but it's relatively easily mastered. It also asks you to get involved and define your own fighting style via self-made combos in a way that is pretty unique. This is the most interesting point. One positive aspect is combat feels satisfying most of the time, somewhat like playing a fighting game without needing to spend weeks learning all those extremely complex combos, and the beginning is accessible and forgiving enough to not leave anyone behind. Essentially, anyone can play this, as long as they have a controller. Map traversal is pretty linear (fitting the genre), but as long as you keep moving forward you won't notice. Some parkouring is required, but not the dizzying Mirror's Edge skill-based type, but something closer to Horizon's impossible balance and climbing feats, minus the open map.
Graphics & Audio:
The visuals are very nice. Not the best, but I can not complain about anything at all, moreso considering when this came out. Based on first impressions, the aesthetic might remind you of a mix between the city skilines in Mirror's Edge and the suffocating undergound of the Metro series or a much clear version of the hive worlds in the 40K Necromunda, but it's neither that high-tech nor retro-futuristic, and actually fairly realistic, unlike the titles mentioned. (Honestly, I didn't pay much attention to the sound design, so I can't comment on audio.)
Plot & Writing:
The story is decent. It's not enough to carry the game by itself considering how simple and predictable it is, but it does not waste your time and it's not boring or worth skipping, mostly because it avoids some common mistakes, and all exposition you are given will affect you immediately. Writing is okay. Dialogue is not extensive nor optional, and never social. If I were to compare its dialogue to other titles', both Dishonored and Ghostrunner come to mind, in the sense that the dialogue is usually straightforward (lacking depth) and is mostly practical, it serves to push you forward.
Personally, I believe this is a game meant to be rushed, without thinking too much. No need to plan your actions, just punch your way forward. Considering the current price, you shouldn't feel bad if you finish it quickly.
The best:
The fighting system, and being able to design and chain attacks precisely.
The worst:
A few short puzzle-like mandatory sequences you can not skip and may annoy some who enjoy a faster pace. Get keys and review memories. Plus, you might get stuck shortly dealing no damage to a boss until you figure its gimmick.

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Anthem is a mixed bag, but since I got a key for 12 bucks I can't really be too harsh on it. I would have never bought the game at full price as it does not deliver what it promises.
Let's start with the positive aspects: The graphics are AMAZING and make the feeling of flying through a vast and unexplored world even more rewarding than it already is. Of course, there are limitations to this -the sky is NOT the limit, and you can't fly as long as you wish- but no matter how you look at it, the scenery is absolutely gorgeous and realistic (as in real-looking, but thematically a mix of ancient sci-fi machines, a living jungle and ruins) wherever you go. The combat and the javelin animation are great, and the gunplay feels great.
The major negative point: It's very, very repetitive, pretty much like Destiny: "Today you will be fighting against one of three factions, or maybe a remix." The same locations in the map are sometimes overused (appear in several missions throughout the game), and the weapon variety is just MEH. As for the customization, other than color-wise the options are very limited. The loot isn't great, but at least they did shorten loading screens a bit, so I'll leave that out.
Do not bother playign if you don't have a powerful graphics card, since the main appeal of this game are it's graphics and the freedom of flying through the jungle. It's basically Destiny 2 except you can fly in an Iron Man suit and everythign looks more detailed.
Let's start with the positive aspects: The graphics are AMAZING and make the feeling of flying through a vast and unexplored world even more rewarding than it already is. Of course, there are limitations to this -the sky is NOT the limit, and you can't fly as long as you wish- but no matter how you look at it, the scenery is absolutely gorgeous and realistic (as in real-looking, but thematically a mix of ancient sci-fi machines, a living jungle and ruins) wherever you go. The combat and the javelin animation are great, and the gunplay feels great.
The major negative point: It's very, very repetitive, pretty much like Destiny: "Today you will be fighting against one of three factions, or maybe a remix." The same locations in the map are sometimes overused (appear in several missions throughout the game), and the weapon variety is just MEH. As for the customization, other than color-wise the options are very limited. The loot isn't great, but at least they did shorten loading screens a bit, so I'll leave that out.
Do not bother playign if you don't have a powerful graphics card, since the main appeal of this game are it's graphics and the freedom of flying through the jungle. It's basically Destiny 2 except you can fly in an Iron Man suit and everythign looks more detailed.

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The Witcher 3 is without any doubt one of the best games I've ever played. The story, allegedly loyal to the original book series I haven't read, is what really amazed me. The main story line isgreat, but many side quests and optional missions are even better IMO. TW3 often presents you with really difficult moral dilemmas and backstories of strangers which will tug at your heartstrings as a player even though you barely brush over them, and Geralt remains impassible as usual. Some of your choices are not only difficult but also alter the story (there is a canon version, but you can make your own story).This might not be your game if what you seek is constant action, but if you want an organic storytelling, thrilling adventures, and rewarding exploration, hop on Roach and go find the thousands of monsters, treasures, peasants in need of help and bandits waiting out there.
I feel like the music also deserves to be praised as much as the graphics or maybe even more. It does not only fit the times you live in and mood of each moment (battles, riding, social events) but is a masterpiece per se. The graphics show an improvement compared to previous games, and there isn't really anything I can say against them. Mechanically, TW3 is at first challenging, but once you memorize the basics you'll find doging, attacking, casting signs and throwing bombs as easy as riding a bike. Despite of the massive amount of potions and concoctions you brew, and the bestiary you will need if you don't want to spend ten minutes with a strong creep, his could be the only game that makes learning actually fun.
Gameplay-wise, it took me a few hours to get used to all the control and basic stuff you need to memorize (same as most longgames) but once you do you can see it behaves like most MMORPGs in the way you are given quests which you follow in your map and will lead to other quests, except you're on your own here, a lone wolf. Most of the time you will play as Geralt, but sometimes you get to experience what Ciri went through escaping from the Wild Hunt. (I won't lie, I enjoyed being as overpowered as hell as Ciri too.) The major negative point of TW3 is that some quests will lock out others; of course, it wouldn't make sense to accept a quest from someone you just watched die, would it? That and a few bugs.
Overall, a must play. Totally recommended.
I feel like the music also deserves to be praised as much as the graphics or maybe even more. It does not only fit the times you live in and mood of each moment (battles, riding, social events) but is a masterpiece per se. The graphics show an improvement compared to previous games, and there isn't really anything I can say against them. Mechanically, TW3 is at first challenging, but once you memorize the basics you'll find doging, attacking, casting signs and throwing bombs as easy as riding a bike. Despite of the massive amount of potions and concoctions you brew, and the bestiary you will need if you don't want to spend ten minutes with a strong creep, his could be the only game that makes learning actually fun.
Gameplay-wise, it took me a few hours to get used to all the control and basic stuff you need to memorize (same as most longgames) but once you do you can see it behaves like most MMORPGs in the way you are given quests which you follow in your map and will lead to other quests, except you're on your own here, a lone wolf. Most of the time you will play as Geralt, but sometimes you get to experience what Ciri went through escaping from the Wild Hunt. (I won't lie, I enjoyed being as overpowered as hell as Ciri too.) The major negative point of TW3 is that some quests will lock out others; of course, it wouldn't make sense to accept a quest from someone you just watched die, would it? That and a few bugs.
Overall, a must play. Totally recommended.

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Even though the storyline is identical to the first Dishonored, and most of the mechanics are the same, the first game pales in comparison to Dishonored 2. It's not only the graphics that have improved on this second installment, or the possibility of choosing between two characters: It's much more than that.
With a huge variety of weaponry and supernatural skills, many ways to achieve the same goal and even different pathways, this game has a huge replay value.
There are as many playstyles as players, and there is always something left to find. Dishonored is not about rushing to your goal, but rather about making something fun out of the game: Challenge yourself to NEVER be seen, to not kill anybody (or to kill EVERY SINGLE PERSON), to play without powers, to play with both characters and upgrade different powers. Maybe make something creative; creative kills are definitely the best.
So, what else has improved? First of all, the guards are no longer stupid: They will not always react as you expect, but they will react very quickly even to things they don't see, such as people missing. Their behavior is more human, and they are harder to fool when on alert. When fighting, elite soldiers may dodge attacks, block them, predict your movements... Their realistic AI is a critical improvement as it makes stealth much difficult without a strategy, and battling actually fun as it requires a correct timing and some mechanical skill.
Trying new skills is also fun, though as always, constantly freezing time or mesmerizing people can make the game boring. It's all about being creative.
With a huge variety of weaponry and supernatural skills, many ways to achieve the same goal and even different pathways, this game has a huge replay value.
There are as many playstyles as players, and there is always something left to find. Dishonored is not about rushing to your goal, but rather about making something fun out of the game: Challenge yourself to NEVER be seen, to not kill anybody (or to kill EVERY SINGLE PERSON), to play without powers, to play with both characters and upgrade different powers. Maybe make something creative; creative kills are definitely the best.
So, what else has improved? First of all, the guards are no longer stupid: They will not always react as you expect, but they will react very quickly even to things they don't see, such as people missing. Their behavior is more human, and they are harder to fool when on alert. When fighting, elite soldiers may dodge attacks, block them, predict your movements... Their realistic AI is a critical improvement as it makes stealth much difficult without a strategy, and battling actually fun as it requires a correct timing and some mechanical skill.
Trying new skills is also fun, though as always, constantly freezing time or mesmerizing people can make the game boring. It's all about being creative.
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