Hogwarts Legacy (PC)
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Call of Duty: Black Ops series are my most favourite CoD games as well as Modern Warfare series. I bought this game is purely for single player campaign and zombie mode. Personally, I had spent more more than 12 hours to finish campaign (Hardened mode). The storyline of this game still not bad, and it features "high wall run, high tech nano machine,etc.
For zombie mode, it is definitely worth it to play. Although I am not a great player with this challenging mode but still very enjoy to play it.
For multiplayer mode, I heard there are a lot of cheaters or hackers used 3rd party cheating tools. Also, one of my friends has been issued a permanent game ban due to his game stats has been altered and damaged by hackers. My friend is a victim in this situation since he never involved in cheating. So if you want to play multiplayer, it is better for you to find your friends to play with you in private lobby. Do not play with any stranger that you dont know, or you will bear the risk to get game ban.
Furthermore, if you are interested in hunting achievement, then you will have to own "Full base game+ Zombie Chronicle DLC+ Season Pass". I give overall rate for this game: 8/10. Only buy it during the sale since it is very expensive in price. What a money hungry, Activision.
Another thing, Treyach will be releasing CoD:Black Ops 4 (Battlenet) on Oct 12. But as a CoD fan, I would not recommend you to waste US$ 60 to buy BO4 but recommend BO1,2,3. After watching reveal trailer of BO4, Im very dissapointed because the traditional single player campaign is being cutted and replaced by Battle Royale Mode. When I watch trailer, i think BO3 was coming out again. I mean it looked exaxtly the same lol. Please be considerare when you decide want to prepurchase BO4.
Sorry for my bad English. Anyway, hope you can enjoy my review and have an amazing day.
For zombie mode, it is definitely worth it to play. Although I am not a great player with this challenging mode but still very enjoy to play it.
For multiplayer mode, I heard there are a lot of cheaters or hackers used 3rd party cheating tools. Also, one of my friends has been issued a permanent game ban due to his game stats has been altered and damaged by hackers. My friend is a victim in this situation since he never involved in cheating. So if you want to play multiplayer, it is better for you to find your friends to play with you in private lobby. Do not play with any stranger that you dont know, or you will bear the risk to get game ban.
Furthermore, if you are interested in hunting achievement, then you will have to own "Full base game+ Zombie Chronicle DLC+ Season Pass". I give overall rate for this game: 8/10. Only buy it during the sale since it is very expensive in price. What a money hungry, Activision.
Another thing, Treyach will be releasing CoD:Black Ops 4 (Battlenet) on Oct 12. But as a CoD fan, I would not recommend you to waste US$ 60 to buy BO4 but recommend BO1,2,3. After watching reveal trailer of BO4, Im very dissapointed because the traditional single player campaign is being cutted and replaced by Battle Royale Mode. When I watch trailer, i think BO3 was coming out again. I mean it looked exaxtly the same lol. Please be considerare when you decide want to prepurchase BO4.
Sorry for my bad English. Anyway, hope you can enjoy my review and have an amazing day.

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So a few years ago- before I bought the game on Steam- I was bored one day and decided to play this game. Originally it was a joke, I was a fan of Naruto and Ultimate Ninja as a kid but as an adult my interest in the show was pretty much nil and the games pretty much met the same fate after a disaster of a romp through the demo back when UNS first came out (to say nothing of what I think of the latter now). So I booted up the game, watched the opening cutscene, and immediately remembered what it was that I loved about CyberConnect 2.
Ultimate Ninja STORM 3 is an Arena-style Fighting game that, for the most part, is pretty simplistic. The main draw of this game, as odd as it might sound for a Fighting game, is its story. Now, probably the biggest problem with Bandai porting UNS 3 specifically is that UNS3, despite originally starting before the events of the series, the game is mostly still a sequel to UNS2, and while the events are referenced and mentioned, it doesn't actually give any real form of a recap. This in mind, the Ninja Timeline lets you replay fights that took place in the past with descriptions, so if you do find yourself wanting to brush up on the story a bit, the option's there.
One thing that's worth noting about the game's Story Mode is that it represents what, to me, is the biggest selling point for the Ultimate Ninja Storm series: the presentation. I mentioned above that, before I played this game, I was basically pretty Naruto neutral. The anime's quality varied too often and had too many episodes for me to want to get back into and I just couldn't motivate myself to read the manga. I'd say my stance on the series had basically become that of the masses and it was just kind of...there. Along comes Ninja Storm 3 to practically sweep me off my feet thanks to CyberConnect 2's amazing cinematic direction. There aren't too many games I can think of that can present their anime titles in such a way that they really feel like their own, that they don't simply feel like a cash-in of a product that was more popular as an anime/manga/LN/VN/take your pick.
The Story Mode has a bit of exploration in between its cutscenes and fights, but for the most part, it's told in the latter two formats- after beating the story you can explore as you wish, so there's no real loss here. Though, when compared to something like Ubisoft's Rise of a Ninja series, the exploration here definitely feels rather lackluster. This is something of an unfair comparison, though, as that series was partially advertised for its exploration, but even when compared to the original Ultimate Ninja games (2 and 3 in particular), the exploration feels superficial during the campaign and unintuitive after all's said and done. However, it rarely lasts for a long enough time that it's particularly boring.
When a fight does take place, you will be taken to a menu that will allow you to ready your ninja tools. For the most part this is pretty arbitrary and it's unlikely that you'll actually use them, but it's an option. From here the fight will begin, assuming you aren't given an Ultimate Decision. Ultimate Decisions are points in the game where you need to make a choice and that choice will affect the fight. In a very brass tacks sense, this is just choosing the difficulty of a fight and if you know how hard you want it to be, you'll know which one you want to pick, usually. But this difficulty switch generally feels pretty tangible, and while the choice has no real affect on the story, it does affect the gameplay.
For example, at the beginning of the game you're presented with a choice between saving going to protect the currently-under-fire Leaf Village or investigating the strange masked man that was at the scene. Should you choose the former, which is a Hero's Path option, you'll skip the first fight with the Masked Man and go straight to controlling the Third Hokage. In the Legend Path, though, you do both.This decision isn't always as simple as just skipping parts of fights, however. In later parts of the game, the decision can change the nature of a fight altogether or change it in smaller, more interesting ways. It's a system that could've been a lot more superficial than it turned out to be but actually adds a bit of replay value to the story.
As for the fights themselves, these are, as stated above, pretty simple. Combos are generally as simple as either attacking with the one attack button or attacking with the one attack button and also inputting a direction, and you also have a ranged attack and a justsu at your disposal, as well as a Secret Technique. If you're expecting a complex fighting experience here, there's not really much to see. Along with the combos being particularly simple, the jutsu (which basically just means technique), is merely a two button process, that's really all there is to the game. And while this might not sound particularly exciting, the various parts of the gameplay blend together rather nicely.
For the most part, it's a game about maneuverability. The various arenas in the game can be pretty large, but since you're ninjas you'll be jumping and dashing all over the place, and for the most part this feels pretty good. Being able to close the distance between someone and create a similar distance between the two of you all while trying to predict who will strike when so as not to use up your substitutions is harrowing. What are substitutions? Basically the most important mechanic in the game. Essentially, substitutions are a regenerating resource that lets you avoid damage by replacing yourself with an object (a log, usually). Relying on substitutions too much, however, will generally leave you with a depleted resource and no way to defend yourself from your enemy's onslaught. This isn't to say that substitutions make it impossible to maneuver effectively, as it's generally that type of thinking that leads to prophecies being self-fulfilled, but they certainly do play a major part in one's overall mobility.
Also QTEs. In Story Mode, after certain events, the game will go into QTE mode and you'll have to enter actions in time as they appear. Now, most people would generally groan at this, but those who have played the game will probably agree that QTEs rarely see better usage than how they work here. Once the cutscenes start, it's all gratification the whole way through, and you know you're going to be in for some eye candy if you do everything right.
For the unconvinced, here's a prime example of all of the above put to work.
Now, the problem with this fighting system, and the reason I recommend this game for its Story more than anything else, is that the simplicity of the combat can make it a bit tedious. Sure, online play (which works well but can be a bit wonky, especially when playing internationally) and local multiplayer is there to entertain you and there are a few small modes outside of the story to keep things fresh, as well as a bunch of unlockables, but all-in-all this is likely the type of game that (after completion) you'll be playing a lot in short bursts rather than for long periods of time. This isn't necessarily a bad thing but it definitely does leave more to be desired. I can't help but feel that more in the way of customization or just a little more depth to the battle system could really make the game a far more engaging experience, but after completing the game there really isn't all that much to do and it's basically best to just jump into Ultimate Ninja Storm 4 (because you really don't need to play Revolution. Really.)
Naruto fan or otherwise, this game is a great showcase of CC2's brand of cinematic excellence and writing and is a great alternative to the anime/manga proper.
Ultimate Ninja STORM 3 is an Arena-style Fighting game that, for the most part, is pretty simplistic. The main draw of this game, as odd as it might sound for a Fighting game, is its story. Now, probably the biggest problem with Bandai porting UNS 3 specifically is that UNS3, despite originally starting before the events of the series, the game is mostly still a sequel to UNS2, and while the events are referenced and mentioned, it doesn't actually give any real form of a recap. This in mind, the Ninja Timeline lets you replay fights that took place in the past with descriptions, so if you do find yourself wanting to brush up on the story a bit, the option's there.
One thing that's worth noting about the game's Story Mode is that it represents what, to me, is the biggest selling point for the Ultimate Ninja Storm series: the presentation. I mentioned above that, before I played this game, I was basically pretty Naruto neutral. The anime's quality varied too often and had too many episodes for me to want to get back into and I just couldn't motivate myself to read the manga. I'd say my stance on the series had basically become that of the masses and it was just kind of...there. Along comes Ninja Storm 3 to practically sweep me off my feet thanks to CyberConnect 2's amazing cinematic direction. There aren't too many games I can think of that can present their anime titles in such a way that they really feel like their own, that they don't simply feel like a cash-in of a product that was more popular as an anime/manga/LN/VN/take your pick.
The Story Mode has a bit of exploration in between its cutscenes and fights, but for the most part, it's told in the latter two formats- after beating the story you can explore as you wish, so there's no real loss here. Though, when compared to something like Ubisoft's Rise of a Ninja series, the exploration here definitely feels rather lackluster. This is something of an unfair comparison, though, as that series was partially advertised for its exploration, but even when compared to the original Ultimate Ninja games (2 and 3 in particular), the exploration feels superficial during the campaign and unintuitive after all's said and done. However, it rarely lasts for a long enough time that it's particularly boring.
When a fight does take place, you will be taken to a menu that will allow you to ready your ninja tools. For the most part this is pretty arbitrary and it's unlikely that you'll actually use them, but it's an option. From here the fight will begin, assuming you aren't given an Ultimate Decision. Ultimate Decisions are points in the game where you need to make a choice and that choice will affect the fight. In a very brass tacks sense, this is just choosing the difficulty of a fight and if you know how hard you want it to be, you'll know which one you want to pick, usually. But this difficulty switch generally feels pretty tangible, and while the choice has no real affect on the story, it does affect the gameplay.
For example, at the beginning of the game you're presented with a choice between saving going to protect the currently-under-fire Leaf Village or investigating the strange masked man that was at the scene. Should you choose the former, which is a Hero's Path option, you'll skip the first fight with the Masked Man and go straight to controlling the Third Hokage. In the Legend Path, though, you do both.This decision isn't always as simple as just skipping parts of fights, however. In later parts of the game, the decision can change the nature of a fight altogether or change it in smaller, more interesting ways. It's a system that could've been a lot more superficial than it turned out to be but actually adds a bit of replay value to the story.
As for the fights themselves, these are, as stated above, pretty simple. Combos are generally as simple as either attacking with the one attack button or attacking with the one attack button and also inputting a direction, and you also have a ranged attack and a justsu at your disposal, as well as a Secret Technique. If you're expecting a complex fighting experience here, there's not really much to see. Along with the combos being particularly simple, the jutsu (which basically just means technique), is merely a two button process, that's really all there is to the game. And while this might not sound particularly exciting, the various parts of the gameplay blend together rather nicely.
For the most part, it's a game about maneuverability. The various arenas in the game can be pretty large, but since you're ninjas you'll be jumping and dashing all over the place, and for the most part this feels pretty good. Being able to close the distance between someone and create a similar distance between the two of you all while trying to predict who will strike when so as not to use up your substitutions is harrowing. What are substitutions? Basically the most important mechanic in the game. Essentially, substitutions are a regenerating resource that lets you avoid damage by replacing yourself with an object (a log, usually). Relying on substitutions too much, however, will generally leave you with a depleted resource and no way to defend yourself from your enemy's onslaught. This isn't to say that substitutions make it impossible to maneuver effectively, as it's generally that type of thinking that leads to prophecies being self-fulfilled, but they certainly do play a major part in one's overall mobility.
Also QTEs. In Story Mode, after certain events, the game will go into QTE mode and you'll have to enter actions in time as they appear. Now, most people would generally groan at this, but those who have played the game will probably agree that QTEs rarely see better usage than how they work here. Once the cutscenes start, it's all gratification the whole way through, and you know you're going to be in for some eye candy if you do everything right.
For the unconvinced, here's a prime example of all of the above put to work.
Now, the problem with this fighting system, and the reason I recommend this game for its Story more than anything else, is that the simplicity of the combat can make it a bit tedious. Sure, online play (which works well but can be a bit wonky, especially when playing internationally) and local multiplayer is there to entertain you and there are a few small modes outside of the story to keep things fresh, as well as a bunch of unlockables, but all-in-all this is likely the type of game that (after completion) you'll be playing a lot in short bursts rather than for long periods of time. This isn't necessarily a bad thing but it definitely does leave more to be desired. I can't help but feel that more in the way of customization or just a little more depth to the battle system could really make the game a far more engaging experience, but after completing the game there really isn't all that much to do and it's basically best to just jump into Ultimate Ninja Storm 4 (because you really don't need to play Revolution. Really.)
Naruto fan or otherwise, this game is a great showcase of CC2's brand of cinematic excellence and writing and is a great alternative to the anime/manga proper.

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I feel so ♥♥♥♥ing sorry for all the people who played this pile of banther-♥♥♥♥.
Okay, okay, to be fair; the game looks pretty good. Not amazing, but not bad either (I was playing at max settings on a 1440p 165hz monitor with a GTX 1080Ti and the game held around 130-160 FPS for most of the first level.)
Sadly, that's everything that's good about the game.
Seriously, what... the... ♥♥♥... The campaign is just ♥♥♥♥♥♥♥♥. Why do the germans use American and Russian guns?
On top of that the campaign is the "Press F Simulator" because almost everything is a quick time event.
Like what happened to open ended design? For example, I was asked to destroy some artillery. Why can't I chuck a grenade at it or down the barrel? Nope I gotta press F so my mate can come to me with a helmet full of explosives.
The multiplayer isn't much better. It's just a deathmatch-fest full of 10 year olds who think Call of Duty is fun.
Zombies is the one saving grace, but it's not worth buying just for it.
TLDR: Stay Far Far away from this crap. I might continue the story just to see how ♥♥♥♥♥♥♥♥ it becomes. I have a feeling there will be pleanty of cutscenes and quick time events
Okay, okay, to be fair; the game looks pretty good. Not amazing, but not bad either (I was playing at max settings on a 1440p 165hz monitor with a GTX 1080Ti and the game held around 130-160 FPS for most of the first level.)
Sadly, that's everything that's good about the game.
Seriously, what... the... ♥♥♥... The campaign is just ♥♥♥♥♥♥♥♥. Why do the germans use American and Russian guns?
On top of that the campaign is the "Press F Simulator" because almost everything is a quick time event.
Like what happened to open ended design? For example, I was asked to destroy some artillery. Why can't I chuck a grenade at it or down the barrel? Nope I gotta press F so my mate can come to me with a helmet full of explosives.
The multiplayer isn't much better. It's just a deathmatch-fest full of 10 year olds who think Call of Duty is fun.
Zombies is the one saving grace, but it's not worth buying just for it.
TLDR: Stay Far Far away from this crap. I might continue the story just to see how ♥♥♥♥♥♥♥♥ it becomes. I have a feeling there will be pleanty of cutscenes and quick time events

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I've liked this game from the start (I started playing during the first month of Early Access). The mood and atmosphere really suited me, even though I have little to none experience with the conan universe. Also I generally like open world survival games. I came to Conan from countless hours of Ark: Survival Evolved, and although they have many similarities, this is an entirely different game.
Conan Exiles have had its ups and downs. There has been a LOT of server issues and game bugs, and much of the game mechanics has been revamped several times, such as combat. There has also been some trouble with the developers interraction with the community, but this have improved a lot.
When the game first came out, it didn't have that much to offer to the survival genre that we hadn't already seen in similar games, except maybe the avatars, large deity-based creatures that can be summonned at endgame to really wreck havoc on other players. Sadly, this was very overpowered, and the game got boring really quick. The gameplay (for me at least) was mostly Farming -> Building -> Get raided -> Repeat.. But as I said, the mood and atmosphere in this game made it bearable none the less. And sometimes I would just explore, and each time I would find something new, like a new NPC camp, friendly NPC's that would teach you stuff, some kind of lore (that is scattered around the entire map), caves/dungeons, etc.
The leveling and combat was boring at first, it was mostly just spamming the attack-button on buggy creatures while running around, or shoot the more powerful creatures from a safe place. But this was not a big problem for me, I enjoyed the game anyways. My biggest issue at that time was how easy it was to exploit the game and the mechanics, and the PvP was very unsatisfying. It was more or less required to build your base up high on mountains and such, then remove all the stairs so you couldnt get raided. The whole ordeal was just stupid and sad, and the game couldnt be played the way it was meant to be.
After a couple 100 hours I took a long break from the game. I hadn't played through any of the dungeons since I mostly played alone, but I reached max lvl and felt like i had seen the most of what the game had to offer.
And now, many months later, I am back.
At first it felt like the same game I had played before, except for a more cinematic intro, and a bit improved Character Creation. But it didnt take long before this felt almost like a new game for me!
The combat feels much more alive now with more dynamic combos and movements. Enemies are WAY less bugged, and they all have their own patterns which is similar to games like Dark Souls. Combat now includes things like lock-on and enemy health bar, which is very satisfying for me. I haven't tried archery yet, which was my primary fighting method when I first played this game, but I hope I will see improvements there as well.
When it comes to the world in general the map has gotten so much bigger, with two new biomes! Also old familiar places have been pimped up, and the world seems even more lively now. And still, the game is more performance-friendly then ever!
When it comes to PvP I've seen a lot of improvements, such as traps for raid protection, counter measures for the avatars, time window for Structure Damage, etc. The combat is also more dynamic now (you can defeat a player even when you have weaker weapons and lower lvl, if you know what you're doing). This opens up for building more freely, which is a very important aspect for me! Also I feel the community recently has become more friendly (even in Europe, haha).
And then we have the building/crafting aspect, which I've always liked in Conan (compared to games like Ark). This have also been greatly modified/improved. There are so many things you can craft, and for the architects out there, there is few limitations when it comes to structures and building. Also, the new system of which you learn the different crafts is so satisfying (for me at least), even though it took some time to get used to.
And last, when you're not building or engaging in PvP, the gameplay revolves heavily around lore and dungeons. (this is maybe an even more important aspect in PvE). And there is just so much to explore!
Conclusion: Though the game still has bugs (a few which I find severe) I really see a lot of improvements in an already good game, and I cant wait for the release!
The only negative thing I have to say right now is that the plans for mounts and magic is scrapped (for now atleast), and i was SO looking forward to that! :(
Hope this was helpful!
Cheers! :)
Conan Exiles have had its ups and downs. There has been a LOT of server issues and game bugs, and much of the game mechanics has been revamped several times, such as combat. There has also been some trouble with the developers interraction with the community, but this have improved a lot.
When the game first came out, it didn't have that much to offer to the survival genre that we hadn't already seen in similar games, except maybe the avatars, large deity-based creatures that can be summonned at endgame to really wreck havoc on other players. Sadly, this was very overpowered, and the game got boring really quick. The gameplay (for me at least) was mostly Farming -> Building -> Get raided -> Repeat.. But as I said, the mood and atmosphere in this game made it bearable none the less. And sometimes I would just explore, and each time I would find something new, like a new NPC camp, friendly NPC's that would teach you stuff, some kind of lore (that is scattered around the entire map), caves/dungeons, etc.
The leveling and combat was boring at first, it was mostly just spamming the attack-button on buggy creatures while running around, or shoot the more powerful creatures from a safe place. But this was not a big problem for me, I enjoyed the game anyways. My biggest issue at that time was how easy it was to exploit the game and the mechanics, and the PvP was very unsatisfying. It was more or less required to build your base up high on mountains and such, then remove all the stairs so you couldnt get raided. The whole ordeal was just stupid and sad, and the game couldnt be played the way it was meant to be.
After a couple 100 hours I took a long break from the game. I hadn't played through any of the dungeons since I mostly played alone, but I reached max lvl and felt like i had seen the most of what the game had to offer.
And now, many months later, I am back.
At first it felt like the same game I had played before, except for a more cinematic intro, and a bit improved Character Creation. But it didnt take long before this felt almost like a new game for me!
The combat feels much more alive now with more dynamic combos and movements. Enemies are WAY less bugged, and they all have their own patterns which is similar to games like Dark Souls. Combat now includes things like lock-on and enemy health bar, which is very satisfying for me. I haven't tried archery yet, which was my primary fighting method when I first played this game, but I hope I will see improvements there as well.
When it comes to the world in general the map has gotten so much bigger, with two new biomes! Also old familiar places have been pimped up, and the world seems even more lively now. And still, the game is more performance-friendly then ever!
When it comes to PvP I've seen a lot of improvements, such as traps for raid protection, counter measures for the avatars, time window for Structure Damage, etc. The combat is also more dynamic now (you can defeat a player even when you have weaker weapons and lower lvl, if you know what you're doing). This opens up for building more freely, which is a very important aspect for me! Also I feel the community recently has become more friendly (even in Europe, haha).
And then we have the building/crafting aspect, which I've always liked in Conan (compared to games like Ark). This have also been greatly modified/improved. There are so many things you can craft, and for the architects out there, there is few limitations when it comes to structures and building. Also, the new system of which you learn the different crafts is so satisfying (for me at least), even though it took some time to get used to.
And last, when you're not building or engaging in PvP, the gameplay revolves heavily around lore and dungeons. (this is maybe an even more important aspect in PvE). And there is just so much to explore!
Conclusion: Though the game still has bugs (a few which I find severe) I really see a lot of improvements in an already good game, and I cant wait for the release!
The only negative thing I have to say right now is that the plans for mounts and magic is scrapped (for now atleast), and i was SO looking forward to that! :(
Hope this was helpful!
Cheers! :)
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